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<blockquote data-quote="Azimer the Mad" data-source="post: 127414" data-attributes="member: 3945"><p><strong>In Defense of (Some)Champions</strong></p><p></p><p>Champions is the fastest super-hero system on the market. It has easy to understand rules that take up only 55 pages, including full martial arts and mecha creation rules. PCs can be created in 20 minutes or so. And the combat system is fast-paced, with most fights in my game lasting less than three rounds.</p><p></p><p>If you use the Fuzion version that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>My group's been using the New Millenium Fuzion rules, and having played basically every other superhero gaming system, it's the best. I have a copy of the Big Blue Book of the old Champions, using the Hero System. We get it out to torment people. I swear, it has the best GMing advice I'm ever seen, and a personality/origins sheet that every should have to fill out for character in every campaign...but the numbers make my eyes bleed. The Hero system looks like my old statistics homework.</p><p></p><p>And what kind of superteam has a shirtless wandering AUSTRALIAN ninja wearing a sash and poofy pants in the middle of San Fransisco? My god. :rollseyes: And all the ready made villains look like the dorks that would get killed by Scourge in Marvel 80's comics.</p><p></p><p>So, if you want to play Champions, use the 1st edition New Milenium rules, with bits of the second edition (has some good changes, but missing some sections. Very superior lifting/throwing/breaking tables). IF you have the two sourcebooks, them all you need of the second edition is the new strength table, and I've seen it online in GM screen PDFs.</p><p></p><p>The system's free at <a href="http://www.thefuze.com" target="_blank">www.thefuze.com</a> and <a href="http://www.mecha.com/~conkle/fuzion/" target="_blank">http://www.mecha.com/~conkle/fuzion/</a></p><p>At only 55 pages of rules that can be used to play NYPD Blue, G.I.Joe, Ninja Scroll, Call of Cthulhu, and soon my Changeling Fuzion game, I fully recommend it.</p><p></p><p>As to MY worst game...Robotech. I swear, I've played or GMed almost ever Palladium system, but TMNT is the only one I'd ever want to return to. I played in a Robotech game that lasted six hours. It took a minute of game time. Six hours for ONE MINUTE! AAAAAAAAAAAAAAARRRRRRRGGGGGGGGGHHHHHHHH!</p><p>Misslesmisslesdodgemisslesmisslesdodgemisslemisslemybrainisfallingout....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Azimer the Mad, post: 127414, member: 3945"] [b]In Defense of (Some)Champions[/b] Champions is the fastest super-hero system on the market. It has easy to understand rules that take up only 55 pages, including full martial arts and mecha creation rules. PCs can be created in 20 minutes or so. And the combat system is fast-paced, with most fights in my game lasting less than three rounds. If you use the Fuzion version that is. :D My group's been using the New Millenium Fuzion rules, and having played basically every other superhero gaming system, it's the best. I have a copy of the Big Blue Book of the old Champions, using the Hero System. We get it out to torment people. I swear, it has the best GMing advice I'm ever seen, and a personality/origins sheet that every should have to fill out for character in every campaign...but the numbers make my eyes bleed. The Hero system looks like my old statistics homework. And what kind of superteam has a shirtless wandering AUSTRALIAN ninja wearing a sash and poofy pants in the middle of San Fransisco? My god. :rollseyes: And all the ready made villains look like the dorks that would get killed by Scourge in Marvel 80's comics. So, if you want to play Champions, use the 1st edition New Milenium rules, with bits of the second edition (has some good changes, but missing some sections. Very superior lifting/throwing/breaking tables). IF you have the two sourcebooks, them all you need of the second edition is the new strength table, and I've seen it online in GM screen PDFs. The system's free at [url]www.thefuze.com[/url] and [url]http://www.mecha.com/~conkle/fuzion/[/url] At only 55 pages of rules that can be used to play NYPD Blue, G.I.Joe, Ninja Scroll, Call of Cthulhu, and soon my Changeling Fuzion game, I fully recommend it. As to MY worst game...Robotech. I swear, I've played or GMed almost ever Palladium system, but TMNT is the only one I'd ever want to return to. I played in a Robotech game that lasted six hours. It took a minute of game time. Six hours for ONE MINUTE! AAAAAAAAAAAAAAARRRRRRRGGGGGGGGGHHHHHHHH! Misslesmisslesdodgemisslesmisslesdodgemisslemisslemybrainisfallingout....:eek: [/QUOTE]
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