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Community
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Worthwhile 2nd level Paladin spells
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1980847" data-attributes="member: 3146"><p>You don't need a +4 item in either slot for it to be of dubious value. The short duration means that they will often take a standard action to cast. And if you have even a +2 item, the bonus is not too significant. Sharing them with the mount makes Bull's strength better, but I still don't think it's a keeper.</p><p></p><p></p><p></p><p>That one I'll give you. Worth casting in the right situation. But it's a contingency spell, not one you use all the time.</p><p></p><p></p><p></p><p>Yeah, caster level is the problem on this one--and that Resist Energy is a contingency spell. It's very useful when it's useful, but 3 times out of 5, it never comes up and one of the last two times, it's too late to cast it by the time you realize you need it.</p><p></p><p></p><p></p><p>Or if you want a +1 resistance bonus and +1 deflection bonus yourself I suppose. But that seems like defeating the purpose of the spell. In general, however, a paladin is going to be up front taking damage. Taking damage for someone else as well sounds like a recipe for disaster.</p><p></p><p></p><p></p><p>How many paladins have enough wisdom to make the DC worthwhile? I'd rather just stick with my maxed sense motive.</p><p></p><p>I don't find any complaints with the paladin spell list, only the PHB caster level (so I give caster level = level-3 to paladins and rangers... matching their turning level).</p><p></p><p>Cheers</p></blockquote><p></p><p>Me, I think the Paladin list is sorely lacking at 2nd level and somewhat lacking at 3rd (though the caster level fix would change some of that).</p><p>[/QUOTE]</p>
[QUOTE="Elder-Basilisk, post: 1980847, member: 3146"] You don't need a +4 item in either slot for it to be of dubious value. The short duration means that they will often take a standard action to cast. And if you have even a +2 item, the bonus is not too significant. Sharing them with the mount makes Bull's strength better, but I still don't think it's a keeper. That one I'll give you. Worth casting in the right situation. But it's a contingency spell, not one you use all the time. Yeah, caster level is the problem on this one--and that Resist Energy is a contingency spell. It's very useful when it's useful, but 3 times out of 5, it never comes up and one of the last two times, it's too late to cast it by the time you realize you need it. Or if you want a +1 resistance bonus and +1 deflection bonus yourself I suppose. But that seems like defeating the purpose of the spell. In general, however, a paladin is going to be up front taking damage. Taking damage for someone else as well sounds like a recipe for disaster. How many paladins have enough wisdom to make the DC worthwhile? I'd rather just stick with my maxed sense motive. I don't find any complaints with the paladin spell list, only the PHB caster level (so I give caster level = level-3 to paladins and rangers... matching their turning level). Cheers[/QUOTE] Me, I think the Paladin list is sorely lacking at 2nd level and somewhat lacking at 3rd (though the caster level fix would change some of that). [/QUOTE]
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Worthwhile 2nd level Paladin spells
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