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<blockquote data-quote="EzekielRaiden" data-source="post: 6735377" data-attributes="member: 6790260"><p>A city <em>full</em> of paladins and clerics, you say?</p><p></p><p>Sounds to me like a "worthy quest" would be something they need done...<em>but they cannot accomplish themselves.</em> Consider, for example, the quest from Baldur's Gate 2: Shadows of Amn, undertaken for one of the churches in Amn. Depending on your alignment, you're sent to one of three churches, to recover a stolen religious item (I played an LG character, so I was working for the Church of Lathander and had to recover a ring or something like that). The church itself could not conduct such a mission, because the thieves <em>know</em> all the members of that church and would be spooked immediately if they tried to do something.</p><p></p><p>So, consider for yourself: what could be a serious issue, that would be even *more* of a problem if one of the city's paladins or clerics tried to solve it? For example, being from one of those classes *probably* makes you shine like a beacon to the eyes of demons, devils, and other outsiders. Whereas someone who ISN'T from one of those classes could pass without notice--when the whole city is bright lights, a small shadow may flit through unseen. Or, perhaps there is an evil cult known to be lurking in the city, but it is wise to the maneuvers of the city's residents (perhaps through a ritual). An outsider could be warded against this, and sent to find information--minimal risk to life and limb, but an essential service to the temple-city.</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6735377, member: 6790260"] A city [I]full[/I] of paladins and clerics, you say? Sounds to me like a "worthy quest" would be something they need done...[I]but they cannot accomplish themselves.[/I] Consider, for example, the quest from Baldur's Gate 2: Shadows of Amn, undertaken for one of the churches in Amn. Depending on your alignment, you're sent to one of three churches, to recover a stolen religious item (I played an LG character, so I was working for the Church of Lathander and had to recover a ring or something like that). The church itself could not conduct such a mission, because the thieves [I]know[/I] all the members of that church and would be spooked immediately if they tried to do something. So, consider for yourself: what could be a serious issue, that would be even *more* of a problem if one of the city's paladins or clerics tried to solve it? For example, being from one of those classes *probably* makes you shine like a beacon to the eyes of demons, devils, and other outsiders. Whereas someone who ISN'T from one of those classes could pass without notice--when the whole city is bright lights, a small shadow may flit through unseen. Or, perhaps there is an evil cult known to be lurking in the city, but it is wise to the maneuvers of the city's residents (perhaps through a ritual). An outsider could be warded against this, and sent to find information--minimal risk to life and limb, but an essential service to the temple-city. Hope that helps! [/QUOTE]
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