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[WOT Adventure] OOC Thread 2
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<blockquote data-quote="drothgery" data-source="post: 155908" data-attributes="member: 360"><p><strong>blademaster attempt, take two</strong></p><p></p><p>This is influenced by the Duelist from Sword and Fist, the rulebook Blademaster, the Warder, and suggestions in this thread.</p><p></p><p>One note here: I think Composure is supposed to represent the Flame-and-Void technique, which is why it figures so centrally in the pre-reqs for this class.</p><p></p><p>The easiest way to meet the requirements is as a 6th-level Armsman with a Masterpiece sword, I think.</p><p></p><p>Changes from prior version:</p><p>-> Added Reputation pre-req</p><p>-> Increased hit die to d10</p><p>-> Increased defense progression to top out at +5</p><p>-> Eliminated Spring Attack, Blademaster Strike +3d6, Enhanced Mobility</p><p>-> Added second levels of Defensive Awareness, Superior Weapon Specialization, Improved reflexes</p><p>-> Rearranged ability progression</p><p></p><p>Requirements</p><p>-BAB +6</p><p>-Composure: 3 ranks</p><p>-Balance: 5 ranks</p><p>-Feats: Dodge, Weapon specialization (any sword), mobility, skill emphasis(composure)</p><p>-Reputation: +4</p><p></p><p>Hit dice: d10</p><p></p><p>Class skills: Balance(Dex), Composure (Wis), Intimidate (Cha), Knowledge (weaponry) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), and Tumble (Dex)</p><p></p><p>Skill Points at Each Level: 4 + Int modifier</p><p></p><p>[code]</p><p>[COLOR=#ffffcc]</p><p>lev bab fort ref will def rep special</p><p>-------------------------------------------</p><p> 1 +1 +0 +2 +0 +1 +1 Blademaster Defense</p><p> 2 +2 +0 +3 +0 +2 +0 Superior Weapon Focus</p><p> 3 +3 +1 +3 +1 +2 +1 Defensive Awareness (Dex)</p><p> 4 +4 +1 +4 +1 +2 +0 Blademaster strike +1d6</p><p> 5 +5 +1 +4 +1 +3 +1 Eyes of the Crane </p><p> 6 +6 +2 +5 +2 +3 +0 Superior Weapon Specialization</p><p> 7 +7 +2 +5 +2 +4 +1 Defensive Awareness (can't be flanked)</p><p> 8 +8 +2 +6 +2 +4 +0 Blademaster strike +2d6</p><p> 9 +9 +3 +6 +3 +4 +1 Improved reflexes</p><p> 10 +10 +3 +7 +3 +5 +0 Improved Critical </p><p>[/COLOR]</p><p>[/code]</p><p></p><p>Abilities:</p><p>Defensive Awareness, Superior Weapon Focus, Improved reflexes: As per Warder</p><p></p><p>Eyes of the Crane: As per the rulebook Blademaster</p><p></p><p>Blademaster Defense: When not wearing armor, Blademasters add their Wisdom bonus (if any) to their Defense while weilding a melee weapon. If caught flat-footed or otherwise denied his dexterity bonus, he also loses this bonus.</p><p></p><p>Blademaster strike: At 4th level, the blademaster gains the ability to find openings in defense and gaps in their armor, gaining a bonus 1d6 damage to his normal damage roll. Blademaster strike does not work against creatures immune to critical hits for any reason. Every four levels, he increases the additional damage by +1d6.</p><p></p><p>Superior Weapon Specialization: The Blademaster's attacks with one type of sword that he has specialized in do even more damage, adding a +2 to all damage rolls. This stacks with the bonus damage from Weapon Specialization.</p></blockquote><p></p>
[QUOTE="drothgery, post: 155908, member: 360"] [b]blademaster attempt, take two[/b] This is influenced by the Duelist from Sword and Fist, the rulebook Blademaster, the Warder, and suggestions in this thread. One note here: I think Composure is supposed to represent the Flame-and-Void technique, which is why it figures so centrally in the pre-reqs for this class. The easiest way to meet the requirements is as a 6th-level Armsman with a Masterpiece sword, I think. Changes from prior version: -> Added Reputation pre-req -> Increased hit die to d10 -> Increased defense progression to top out at +5 -> Eliminated Spring Attack, Blademaster Strike +3d6, Enhanced Mobility -> Added second levels of Defensive Awareness, Superior Weapon Specialization, Improved reflexes -> Rearranged ability progression Requirements -BAB +6 -Composure: 3 ranks -Balance: 5 ranks -Feats: Dodge, Weapon specialization (any sword), mobility, skill emphasis(composure) -Reputation: +4 Hit dice: d10 Class skills: Balance(Dex), Composure (Wis), Intimidate (Cha), Knowledge (weaponry) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), and Tumble (Dex) Skill Points at Each Level: 4 + Int modifier [code] [COLOR=#ffffcc] lev bab fort ref will def rep special ------------------------------------------- 1 +1 +0 +2 +0 +1 +1 Blademaster Defense 2 +2 +0 +3 +0 +2 +0 Superior Weapon Focus 3 +3 +1 +3 +1 +2 +1 Defensive Awareness (Dex) 4 +4 +1 +4 +1 +2 +0 Blademaster strike +1d6 5 +5 +1 +4 +1 +3 +1 Eyes of the Crane 6 +6 +2 +5 +2 +3 +0 Superior Weapon Specialization 7 +7 +2 +5 +2 +4 +1 Defensive Awareness (can't be flanked) 8 +8 +2 +6 +2 +4 +0 Blademaster strike +2d6 9 +9 +3 +6 +3 +4 +1 Improved reflexes 10 +10 +3 +7 +3 +5 +0 Improved Critical [/COLOR] [/code] Abilities: Defensive Awareness, Superior Weapon Focus, Improved reflexes: As per Warder Eyes of the Crane: As per the rulebook Blademaster Blademaster Defense: When not wearing armor, Blademasters add their Wisdom bonus (if any) to their Defense while weilding a melee weapon. If caught flat-footed or otherwise denied his dexterity bonus, he also loses this bonus. Blademaster strike: At 4th level, the blademaster gains the ability to find openings in defense and gaps in their armor, gaining a bonus 1d6 damage to his normal damage roll. Blademaster strike does not work against creatures immune to critical hits for any reason. Every four levels, he increases the additional damage by +1d6. Superior Weapon Specialization: The Blademaster's attacks with one type of sword that he has specialized in do even more damage, adding a +2 to all damage rolls. This stacks with the bonus damage from Weapon Specialization. [/QUOTE]
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