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<blockquote data-quote="Ealli" data-source="post: 203299" data-attributes="member: 804"><p>I bought the book way back when it came out to support WoT and I am now currently playing a WoT game.</p><p></p><p>I would not want to try tackling the WoT world without the sourcebook. I learned d20 from D&D so I never went over WoT with a fine tooth comb, so I can't say much about the general parts of the book. I would recommend the book if you are intending to run a campaign set in Randland (or the Westlands if you will).</p><p></p><p>The channeling system is very different from the D&D spell system. While it does at it's heart utilize spontaneous casting of spells at set levels, the differences soon make it very different. Weaves can often be cast at different levels for varying affects. </p><p></p><p>Also, to access various weaves, one needs lots of feats, fortunately both initiates and wilders gain lots of bonus channeling feats (11 for initiates and 7 for wilders). You need feats for affinities with the elements and feats for talents with different 'schools' of weaves.</p><p></p><p>The one problem I have with channeling is that linking seems to be underpowered (at least compared to the novels) and doesn't make much sense in my opinion. Two people linked is exactly as effective as six people linked. Thirteen linked females is really not all that scary, especially since it is only as effective as seven people linked.</p><p></p><p>I also really like how Aes Sedai are a prestige class. I think that is one of the better uses of prestige classes that I have seen for d20.</p></blockquote><p></p>
[QUOTE="Ealli, post: 203299, member: 804"] I bought the book way back when it came out to support WoT and I am now currently playing a WoT game. I would not want to try tackling the WoT world without the sourcebook. I learned d20 from D&D so I never went over WoT with a fine tooth comb, so I can't say much about the general parts of the book. I would recommend the book if you are intending to run a campaign set in Randland (or the Westlands if you will). The channeling system is very different from the D&D spell system. While it does at it's heart utilize spontaneous casting of spells at set levels, the differences soon make it very different. Weaves can often be cast at different levels for varying affects. Also, to access various weaves, one needs lots of feats, fortunately both initiates and wilders gain lots of bonus channeling feats (11 for initiates and 7 for wilders). You need feats for affinities with the elements and feats for talents with different 'schools' of weaves. The one problem I have with channeling is that linking seems to be underpowered (at least compared to the novels) and doesn't make much sense in my opinion. Two people linked is exactly as effective as six people linked. Thirteen linked females is really not all that scary, especially since it is only as effective as seven people linked. I also really like how Aes Sedai are a prestige class. I think that is one of the better uses of prestige classes that I have seen for d20. [/QUOTE]
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