ZSutherland
First Post
Of our group members, 4 of 8 have read the WOT series in its entirety (some of us several more times than is probably healthy) and the other 4 haven't read page 1 but are at least experienced gamers and familiar with D20. Lack of familiarity aside by some of my players, I'd like to run this game. On the whole, I prefer the system to 3e & the three of my players that are familiar with the series refer to it as their "crack" (i.e. I hope Jordan finishes the next book soon so I can get my next 1000 pg does of crack.) I know they'd get a big kick out of it. The non-familiar players will, I think prefer the overall style of the game better than standard DnD & so won't mind getting familiar with it. However, I need help.
I played and administrated for a while on an entirely RP oriented WOT mud for about 18 months & probably the #1 issue we had was balance & enjoyment vs preserving "bookishness" (keeping the game as close to the world Jordan presents as possible). I can already see that some of those same problems could easily crop up in the table-top game as well.
For example, what happens when the female Wilder meets all the requirements and wants to join the AS prestige class? I don't want to force the other players to leave their characters in a 3-5 year IC limbo while she studies at the WT, but I wouldn't want to deny the player a PrC (bookishly, all the channeling PrC's require an apprenticeship of some sort). What about setting? How do I involve the characters in a section of the books where there's actually something to go do and doesn't rule out classes (setting the game before the series would rule out Algai'd'siswai and all other Aiel characters, Asha PrC, etc etc as well as Seanchan) w/o having IC time overrun the series (while pagewise the books get longer and longer they encompass less & less time each.)
Finally, there's the issue of balance. In a one-night playtest of the game with the players that were familiar w/ the series we all made 11th lvl characters (10 core class levels & 1 PrC level). My fiancee ran the game, & we had a Wanderer10/Thief-Taker1, Armsmen10/Warder1, & Adept10/Aes Sedai1. I was the Aes Sedai & I pretty much ran the game both in mechanical power and IC prestige & authority. While this was pretty consistent witht he books, I felt bad about man-handling the game so badly that the other characters were a bit irrelavent.
Please respond if you've played the game (as it's presented) and have faced similar issues or have suggestions for how to avoid them. Anything else I may not have thought of would be most beneficial as well. Thank in advance.
Z
I played and administrated for a while on an entirely RP oriented WOT mud for about 18 months & probably the #1 issue we had was balance & enjoyment vs preserving "bookishness" (keeping the game as close to the world Jordan presents as possible). I can already see that some of those same problems could easily crop up in the table-top game as well.
For example, what happens when the female Wilder meets all the requirements and wants to join the AS prestige class? I don't want to force the other players to leave their characters in a 3-5 year IC limbo while she studies at the WT, but I wouldn't want to deny the player a PrC (bookishly, all the channeling PrC's require an apprenticeship of some sort). What about setting? How do I involve the characters in a section of the books where there's actually something to go do and doesn't rule out classes (setting the game before the series would rule out Algai'd'siswai and all other Aiel characters, Asha PrC, etc etc as well as Seanchan) w/o having IC time overrun the series (while pagewise the books get longer and longer they encompass less & less time each.)
Finally, there's the issue of balance. In a one-night playtest of the game with the players that were familiar w/ the series we all made 11th lvl characters (10 core class levels & 1 PrC level). My fiancee ran the game, & we had a Wanderer10/Thief-Taker1, Armsmen10/Warder1, & Adept10/Aes Sedai1. I was the Aes Sedai & I pretty much ran the game both in mechanical power and IC prestige & authority. While this was pretty consistent witht he books, I felt bad about man-handling the game so badly that the other characters were a bit irrelavent.
Please respond if you've played the game (as it's presented) and have faced similar issues or have suggestions for how to avoid them. Anything else I may not have thought of would be most beneficial as well. Thank in advance.
Z