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[WOT] Story Concerns & Bookishness
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<blockquote data-quote="dbm" data-source="post: 401428" data-attributes="member: 8014"><p>Hi,</p><p></p><p>I've not played the WOT game, though I have read the whole series. Have you ever heard of a game called Ars Magica?</p><p></p><p>Ars Magica makes wizards as powerful as you see them in fiction, but they are balanced by several factors. The main limitation is that you can't normally increase you magical powers by adventuring - you need to study. This combines with the fact that each player actually runs three PCs - a mage, a companion (skilled non-mage character) and a grog (low-skill and -prestige character). What happens is that PCs rarely want to send their mage on an adventure, and would rather send one of their other characters instead.</p><p></p><p>Overtime, players naturally tend to take turns taking their mage on adventures, so that whilst the mage characters out shine all the rest, each player takes a turn in the spotlight.</p><p></p><p>You could probably do something similar in your WOT campaign. Have each player make two characters, one who needs training time and one who doesn't. Give the players to swap over which character they use between adventures and see what happens. The only thing you might need to add into the mix is a reasone to not go adventuring, and I guess training time is the obvious choice.</p><p></p><p>Hope this gives you some ideas,</p><p>Dan</p></blockquote><p></p>
[QUOTE="dbm, post: 401428, member: 8014"] Hi, I've not played the WOT game, though I have read the whole series. Have you ever heard of a game called Ars Magica? Ars Magica makes wizards as powerful as you see them in fiction, but they are balanced by several factors. The main limitation is that you can't normally increase you magical powers by adventuring - you need to study. This combines with the fact that each player actually runs three PCs - a mage, a companion (skilled non-mage character) and a grog (low-skill and -prestige character). What happens is that PCs rarely want to send their mage on an adventure, and would rather send one of their other characters instead. Overtime, players naturally tend to take turns taking their mage on adventures, so that whilst the mage characters out shine all the rest, each player takes a turn in the spotlight. You could probably do something similar in your WOT campaign. Have each player make two characters, one who needs training time and one who doesn't. Give the players to swap over which character they use between adventures and see what happens. The only thing you might need to add into the mix is a reasone to not go adventuring, and I guess training time is the obvious choice. Hope this gives you some ideas, Dan [/QUOTE]
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