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[WOT] Story Concerns & Bookishness
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<blockquote data-quote="ZSutherland" data-source="post: 401939" data-attributes="member: 7638"><p><strong>Keep it going.</strong></p><p></p><p>Ok, so everyone pretty much agrees that going along the book time-line's doomed for failure for the most part.</p><p></p><p>We've got one person running way past (Trolloc Wars) which could be really fun. Set the game in Manatheren maybe, though you will lose out on all the wicked Seanchan and all your Aiel. All in all, though that sounds really fun.</p><p></p><p>Someone's running a game past the series. While I think this could be very rewarding and would absolutely come with the benefit of keeping all the players on the same knowledge base (for the most part), I would personally want to sit down and discuss with the familiar players what we think a reasonable guess at the ending is and come up with something we can agree on. Unfortunately, the only time most of us can get together is at actual gaming sessions and this would bore the life out of the unfamiliar players.</p><p></p><p>Anyone tried running a game during the Aiel Wars? For those of you who are running the game pre-series, what steps have you taken to curb channeling? We know from the series that the kind of channeling (power and weaves) that Rand & Co. throw around haven't been seen since the AoL. Moiraine & Cadsuane are the two most powerful AS alive before the series starts & they are still well below Rand & the "Pattern Kids(TM)" potential. What mechanical steps could I take to simulate this in various past times?</p><p></p><p>Anyone else have a positive experience with the game, or a working solution to the problems we're discussing?</p><p></p><p>Again, thanks a bunch guys.</p><p></p><p>Z</p></blockquote><p></p>
[QUOTE="ZSutherland, post: 401939, member: 7638"] [b]Keep it going.[/b] Ok, so everyone pretty much agrees that going along the book time-line's doomed for failure for the most part. We've got one person running way past (Trolloc Wars) which could be really fun. Set the game in Manatheren maybe, though you will lose out on all the wicked Seanchan and all your Aiel. All in all, though that sounds really fun. Someone's running a game past the series. While I think this could be very rewarding and would absolutely come with the benefit of keeping all the players on the same knowledge base (for the most part), I would personally want to sit down and discuss with the familiar players what we think a reasonable guess at the ending is and come up with something we can agree on. Unfortunately, the only time most of us can get together is at actual gaming sessions and this would bore the life out of the unfamiliar players. Anyone tried running a game during the Aiel Wars? For those of you who are running the game pre-series, what steps have you taken to curb channeling? We know from the series that the kind of channeling (power and weaves) that Rand & Co. throw around haven't been seen since the AoL. Moiraine & Cadsuane are the two most powerful AS alive before the series starts & they are still well below Rand & the "Pattern Kids(TM)" potential. What mechanical steps could I take to simulate this in various past times? Anyone else have a positive experience with the game, or a working solution to the problems we're discussing? Again, thanks a bunch guys. Z [/QUOTE]
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