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WotBS (3.5) Adventure Log
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<blockquote data-quote="kmdietri" data-source="post: 5750807" data-attributes="member: 1549"><p><strong>Chapter 1, Episode 4 (Feb 25, 2011):</strong></p><p></p><p>Characters:</p><p>Nemis Figstone; Srongheart Halfling Spellthief 2</p><p>Grymtoe Stronghand; Dwarf Evoker 2</p><p>Grittil Rockstaff; Dwarf Cleric 2</p><p>Splitterin Twain; Strongheart Halfling Druid 2</p><p>Titanis Hedgepig; Orc (Titan Bloodline) Fighter 2</p><p></p><p></p><p>Begin Log (Early morning Day 2: New Years Day (Hammer 1, 1370DR):</p><p></p><p>We've just finished the battle at the Elven hideout and we've recovered the case.</p><p></p><p>Torrent believes it's safe to rest in the hideout....</p><p></p><p>Before we rest, we examine the case, eventually deducing that it's protected via an abjuration effect. We use a scroll of knock to open the case.</p><p></p><p>We find copious maps and architectural drawings of an underground complex. As well as a book written in some kind of code. The languages is one that none of us know... We take out all of the documents and re-close the case.</p><p></p><p>We're to take it to a Wizard school named Lyseum in the city of Sequen to the south. Torrent says it'll be a 10 day trip by foot.</p><p></p><p>We set a single watch and rest.</p><p></p><p>By the 3rd watch, the wood begins to burn down, and we have to stoke the fire.... we rest a full 8 hours until the middle of the next day.</p><p></p><p>Day 2... midday.... we finish our rest.</p><p></p><p>When we emerge, the city is very quiet...</p><p></p><p>It's freezing cold when we emerge...</p><p></p><p>We see the results of last night battle, but find that the gates are no longer locked and guarded... </p><p></p><p>We begin to make our way back to the Inn where we left the leader form the initial battle. He was left shackled in his room.</p><p></p><p>On the way we learn that the new years day festivities have been canceled because the city council has decided to let the Ragesian inquisitors into the city to arrest 'disloyal' spellcasters.</p><p></p><p>We learn that the city has been sealed, no one is allowed to leave or enter.</p><p></p><p>We head to the Mannish Inn... after an hour of hustling we make it.</p><p></p><p>We find the room where we left the Human empty, Titanus finds his Shackles. The heavy warhorse and the dog we left in the stables are gone as well.</p><p></p><p>We decide we should probably ask Diogenes for help in escaping the city, so we head to Gabal's school.</p><p></p><p>Along the way we sell off the mundane gear we've accumulated.</p><p></p><p>On the way Splitterin stops off at a temple and donates all of his share of the treasure that we've tracked down. He also spends some of his time healing the sick and wounded from the attack.</p><p></p><p>We make it to Gabal's School.</p><p></p><p>Grymtoe enters and the rest of us have to remain outside.</p><p></p><p>Grymtoe speaks to Diogenes, he says he can get out of the town using his charm.</p><p></p><p>Grymtoe tracks down a scroll and wand for Nemis while he's in the school.</p><p></p><p>We spend most of the day looking for equipment. While on our way to purchase some mounts we notice someone 'suspicious' following us, but they dart into an alley nearby.</p><p></p><p>We investigate... </p><p></p><p>An armored city guardsmen comes out of a different alley and asks us to halt.</p><p></p><p>Nemis deduces that it's not really a city guardsman and we attack.</p><p></p><p>Titanus charges and brings down the guard that accosts us, but more pop out and fire crossbows at us.</p><p></p><p>A tall dark-haired and roguishly hansom human runs up the street during the fight and kills one of the guards. After the fight we recognize him as Rantle.</p><p></p><p>We kill five of the 'guards' and one surrenders. We bind him and leave him in one of the alleys.</p><p></p><p>We speak with Rantle, he says he knows a local councilman (Urdin Menash) that might be convinced into helping us escape the city.</p><p></p><p>After searching the bodies, we find some gold and find out that these are black-horse mercenaries who are trying to capture spellcasters and sell them to the Ragesians.</p><p></p><p>Rantle asks us to do him a favor if we're heading to Sequen...</p><p></p><p>He has a sister named Katrina who was planning to head to Lyceum for safety. He needs us to deliver her a message and hands over a scroll.</p><p></p><p>She's pretty much the stereotype of a fire-mage.</p><p></p><p>We leave the one subdued bounty-hunter unconscious in the alley.</p><p></p><p>We continue on our way to get horses and head to Gabal's to meet Diogenes.</p><p></p><p>Diogenes says he'll go ahead and 'deal' with the guards. Diogenes asks to see if anyone can help. Nemis says with some arcane aid, he can help...</p><p></p><p>Diogenes says we're going to have to charm about 10 of them.</p><p></p><p>Nemis hides in a crowd that the group creates and uses Diogenes' wand...</p><p></p><p>We begin attempting to charm the guards.</p><p></p><p>Between Nemis and Diogenes, we manage to charm all of them, and we speak to them, trying to convince them to let us go.</p><p></p><p>"Of course Diogenes, we can do that for you, old friend!" the guards say as they agree to allow us to leave.</p><p></p><p>It's evening when we finally leave the city, and we see Gate-Pass shrinking in the distance behind us. </p><p></p><p>Torrent tells us that there's an old guard post where we rest for the night.</p><p></p><p>After a couple hours of travel Torrent tells us we've reached the rest spot.</p><p></p><p>As we're riding through a pass we're fired on by crossbows, but we can't see the assailants...</p><p></p><p>We fight a very difficult battle being sniped by crossbowmen from the cliffs while horseman charge us from a clearing. </p><p></p><p>Splitterin and Torrent are knocked unconscious but we manage to get them woken up and kill all the assailants.</p><p></p><p>As the last assailants fall we see a lone horseman approach from across a bridge. As he gets closer we realize it's the leader of the group who ambushed us at the Poison Apple Pub.</p><p></p><p>End Log (Early evening Day 2 (Hammer 1, 1370DR).</p></blockquote><p></p>
[QUOTE="kmdietri, post: 5750807, member: 1549"] [b]Chapter 1, Episode 4 (Feb 25, 2011):[/b] Characters: Nemis Figstone; Srongheart Halfling Spellthief 2 Grymtoe Stronghand; Dwarf Evoker 2 Grittil Rockstaff; Dwarf Cleric 2 Splitterin Twain; Strongheart Halfling Druid 2 Titanis Hedgepig; Orc (Titan Bloodline) Fighter 2 Begin Log (Early morning Day 2: New Years Day (Hammer 1, 1370DR): We've just finished the battle at the Elven hideout and we've recovered the case. Torrent believes it's safe to rest in the hideout.... Before we rest, we examine the case, eventually deducing that it's protected via an abjuration effect. We use a scroll of knock to open the case. We find copious maps and architectural drawings of an underground complex. As well as a book written in some kind of code. The languages is one that none of us know... We take out all of the documents and re-close the case. We're to take it to a Wizard school named Lyseum in the city of Sequen to the south. Torrent says it'll be a 10 day trip by foot. We set a single watch and rest. By the 3rd watch, the wood begins to burn down, and we have to stoke the fire.... we rest a full 8 hours until the middle of the next day. Day 2... midday.... we finish our rest. When we emerge, the city is very quiet... It's freezing cold when we emerge... We see the results of last night battle, but find that the gates are no longer locked and guarded... We begin to make our way back to the Inn where we left the leader form the initial battle. He was left shackled in his room. On the way we learn that the new years day festivities have been canceled because the city council has decided to let the Ragesian inquisitors into the city to arrest 'disloyal' spellcasters. We learn that the city has been sealed, no one is allowed to leave or enter. We head to the Mannish Inn... after an hour of hustling we make it. We find the room where we left the Human empty, Titanus finds his Shackles. The heavy warhorse and the dog we left in the stables are gone as well. We decide we should probably ask Diogenes for help in escaping the city, so we head to Gabal's school. Along the way we sell off the mundane gear we've accumulated. On the way Splitterin stops off at a temple and donates all of his share of the treasure that we've tracked down. He also spends some of his time healing the sick and wounded from the attack. We make it to Gabal's School. Grymtoe enters and the rest of us have to remain outside. Grymtoe speaks to Diogenes, he says he can get out of the town using his charm. Grymtoe tracks down a scroll and wand for Nemis while he's in the school. We spend most of the day looking for equipment. While on our way to purchase some mounts we notice someone 'suspicious' following us, but they dart into an alley nearby. We investigate... An armored city guardsmen comes out of a different alley and asks us to halt. Nemis deduces that it's not really a city guardsman and we attack. Titanus charges and brings down the guard that accosts us, but more pop out and fire crossbows at us. A tall dark-haired and roguishly hansom human runs up the street during the fight and kills one of the guards. After the fight we recognize him as Rantle. We kill five of the 'guards' and one surrenders. We bind him and leave him in one of the alleys. We speak with Rantle, he says he knows a local councilman (Urdin Menash) that might be convinced into helping us escape the city. After searching the bodies, we find some gold and find out that these are black-horse mercenaries who are trying to capture spellcasters and sell them to the Ragesians. Rantle asks us to do him a favor if we're heading to Sequen... He has a sister named Katrina who was planning to head to Lyceum for safety. He needs us to deliver her a message and hands over a scroll. She's pretty much the stereotype of a fire-mage. We leave the one subdued bounty-hunter unconscious in the alley. We continue on our way to get horses and head to Gabal's to meet Diogenes. Diogenes says he'll go ahead and 'deal' with the guards. Diogenes asks to see if anyone can help. Nemis says with some arcane aid, he can help... Diogenes says we're going to have to charm about 10 of them. Nemis hides in a crowd that the group creates and uses Diogenes' wand... We begin attempting to charm the guards. Between Nemis and Diogenes, we manage to charm all of them, and we speak to them, trying to convince them to let us go. "Of course Diogenes, we can do that for you, old friend!" the guards say as they agree to allow us to leave. It's evening when we finally leave the city, and we see Gate-Pass shrinking in the distance behind us. Torrent tells us that there's an old guard post where we rest for the night. After a couple hours of travel Torrent tells us we've reached the rest spot. As we're riding through a pass we're fired on by crossbows, but we can't see the assailants... We fight a very difficult battle being sniped by crossbowmen from the cliffs while horseman charge us from a clearing. Splitterin and Torrent are knocked unconscious but we manage to get them woken up and kill all the assailants. As the last assailants fall we see a lone horseman approach from across a bridge. As he gets closer we realize it's the leader of the group who ambushed us at the Poison Apple Pub. End Log (Early evening Day 2 (Hammer 1, 1370DR). [/QUOTE]
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