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<blockquote data-quote="kmdietri" data-source="post: 5775998" data-attributes="member: 1549"><p><strong>Chapter 4, Episode 6 (January 12, 2012):</strong></p><p></p><p>Characters:</p><p>Nemis Figstone; Srongheart Halfling, Spellthief 9</p><p>Grymtoe Stronghand; Dwarf, Evoker 6, Force Missile Mage 3</p><p>Grittil Rockstaff; Dwarf, Cleric 9</p><p>Robin, Strongheart Halfling Rogue 6, Fighter 2, Druid 1</p><p>Tentalus; Human Psychic Warrior 4, Barbarian 2, Psion 1, Erudite 1</p><p></p><p></p><p>Begin Log (Chess 6, 1370DR)</p><p></p><p>Day 67 Continues...</p><p></p><p>We set to rounding up the bodies and searching the area.</p><p></p><p>In one room we find a book of propaganda detailing Ragesia's greatness.</p><p></p><p>In a barracks we find a note dictating a plan to take the first stronghold and receive supply drops every other night.</p><p></p><p>“Take the first outpost, then stay put, receiving supply drops every other day. When we learn of the success or failure of Madness, our weather mage associates will break the winter over the Alydi Gap. When the thaw begins, prepare to take additional outposts.”</p><p></p><p>We take the note and mount up for our trip home...</p><p></p><p>We decide against pushing our mounts further that night is too much of a risk so we rest in the outpost for the evening.</p><p>Nemis Crafts Eversmoking Bottle. Robin -2700gp, -540 Craft Points. Nemis -270 Craft Points, -216 XP</p><p></p><p></p><p>Day 68.</p><p></p><p>The storm breaks up but it is cold with light winds today.</p><p></p><p>We set out for the ride home...</p><p></p><p>We ride to the first outpost and get them to send a message to Gallo asking what she would do. </p><p></p><p>Gallo replies that we're to head back immediately....</p><p></p><p>We push our mounts hard and ride all the way back to Gallo's fend.</p><p></p><p>When we arrive we're immediately escorted into Gallo's chamber.</p><p></p><p>We wait patiently for the discussion to wrap up.</p><p></p><p>They are debating ways to slow Steppengard's army..</p><p></p><p>One theory is to use some pitch to melt the ice on the river to slow their advance.</p><p></p><p>Gallo turns to us and asks what our news is.</p><p></p><p>We provide the letter, the book and our one prisoner.</p><p></p><p>With that news Gallo says it's time to activate his mutual defense pact with Lords Dashgoban and Timor to join in his cause.</p><p></p><p>We're to escort Jinnis to speak with both of these lords and return. If we have time we're to stop in Pitchwood and try and convince them to join our cause.</p><p></p><p>He needs us as we're capable.</p><p></p><p>He informs us that we have 6 days before the army arrives...</p><p></p><p>We plan to leave early the next morning...</p><p></p><p>Nemis goes and locates a Wind Walk scroll for the morning.</p><p></p><p>We rest </p><p></p><p>Day 69</p><p></p><p>It's another cold day with a light wind.</p><p></p><p>Jinis, Grittil, and Grymtoe Wind Walk to Dashgoban's lands while Nemis, Tentalus and Robin use Phantom Steeds and travel towards Pitchwood Burg.</p><p></p><p>Grittil, Grymtoe and Jinnis are quickly ushered into the presence of Lord Dashgoban who seems very receptive to our plight, once we show the evidence he promises military assistance which will be sent the next morning.</p><p></p><p>After a quick meeting the group departs...</p><p></p><p>At about the same times as the Phantom steeds arrive in Pitchwood Burg, the Windwalker's arrive as there as well.</p><p></p><p>The town lies squeezed between the forest and the river.</p><p></p><p>They harvest pitch from the forest for livelyhood.</p><p></p><p>We begin looking fro some authorities.</p><p></p><p>We determine that Father Al is the head of the town and he can be located at the chapel.</p><p></p><p>We head to the chapel.</p><p></p><p>Father Al welcomes us to the small town.</p><p></p><p>The group pledges financial assistance for the town to spend their year's harvest of pitch in order to burn the ice off the river.</p><p></p><p>Although we seem to change Fahter Al's attitude it isn't enough to convince him. However, he asks us to travel into the Pitchwood and convince the fey Pitchlings there to stop harassing the people of Pitcwhood. If we do this he'll agree to our terms.</p><p></p><p>We agree and head into the Pitchwood. A dense pine forest heavily bogged down with deep snow.</p><p></p><p>After a short journey into the forest we're ambushed by hidden 'Pitchlings' who fire flaming arrows at us from cover.</p><p></p><p>After a frustrating fight with plenty of entanglement, and little mobility due to the deep snow, we kill 2 of them and drive the rest off into the forest.</p><p></p><p>After giving a brief chase we give up and return to the town to speak to Father Al.</p><p></p><p>After speaking with Father Al he agrees with our plan to have the towns-folk burn their harvest of pitch on the ice.</p><p></p><p>End Log (Day 69 Chess 8, 1370DR)</p></blockquote><p></p>
[QUOTE="kmdietri, post: 5775998, member: 1549"] [b]Chapter 4, Episode 6 (January 12, 2012):[/b] Characters: Nemis Figstone; Srongheart Halfling, Spellthief 9 Grymtoe Stronghand; Dwarf, Evoker 6, Force Missile Mage 3 Grittil Rockstaff; Dwarf, Cleric 9 Robin, Strongheart Halfling Rogue 6, Fighter 2, Druid 1 Tentalus; Human Psychic Warrior 4, Barbarian 2, Psion 1, Erudite 1 Begin Log (Chess 6, 1370DR) Day 67 Continues... We set to rounding up the bodies and searching the area. In one room we find a book of propaganda detailing Ragesia's greatness. In a barracks we find a note dictating a plan to take the first stronghold and receive supply drops every other night. “Take the first outpost, then stay put, receiving supply drops every other day. When we learn of the success or failure of Madness, our weather mage associates will break the winter over the Alydi Gap. When the thaw begins, prepare to take additional outposts.” We take the note and mount up for our trip home... We decide against pushing our mounts further that night is too much of a risk so we rest in the outpost for the evening. Nemis Crafts Eversmoking Bottle. Robin -2700gp, -540 Craft Points. Nemis -270 Craft Points, -216 XP Day 68. The storm breaks up but it is cold with light winds today. We set out for the ride home... We ride to the first outpost and get them to send a message to Gallo asking what she would do. Gallo replies that we're to head back immediately.... We push our mounts hard and ride all the way back to Gallo's fend. When we arrive we're immediately escorted into Gallo's chamber. We wait patiently for the discussion to wrap up. They are debating ways to slow Steppengard's army.. One theory is to use some pitch to melt the ice on the river to slow their advance. Gallo turns to us and asks what our news is. We provide the letter, the book and our one prisoner. With that news Gallo says it's time to activate his mutual defense pact with Lords Dashgoban and Timor to join in his cause. We're to escort Jinnis to speak with both of these lords and return. If we have time we're to stop in Pitchwood and try and convince them to join our cause. He needs us as we're capable. He informs us that we have 6 days before the army arrives... We plan to leave early the next morning... Nemis goes and locates a Wind Walk scroll for the morning. We rest Day 69 It's another cold day with a light wind. Jinis, Grittil, and Grymtoe Wind Walk to Dashgoban's lands while Nemis, Tentalus and Robin use Phantom Steeds and travel towards Pitchwood Burg. Grittil, Grymtoe and Jinnis are quickly ushered into the presence of Lord Dashgoban who seems very receptive to our plight, once we show the evidence he promises military assistance which will be sent the next morning. After a quick meeting the group departs... At about the same times as the Phantom steeds arrive in Pitchwood Burg, the Windwalker's arrive as there as well. The town lies squeezed between the forest and the river. They harvest pitch from the forest for livelyhood. We begin looking fro some authorities. We determine that Father Al is the head of the town and he can be located at the chapel. We head to the chapel. Father Al welcomes us to the small town. The group pledges financial assistance for the town to spend their year's harvest of pitch in order to burn the ice off the river. Although we seem to change Fahter Al's attitude it isn't enough to convince him. However, he asks us to travel into the Pitchwood and convince the fey Pitchlings there to stop harassing the people of Pitcwhood. If we do this he'll agree to our terms. We agree and head into the Pitchwood. A dense pine forest heavily bogged down with deep snow. After a short journey into the forest we're ambushed by hidden 'Pitchlings' who fire flaming arrows at us from cover. After a frustrating fight with plenty of entanglement, and little mobility due to the deep snow, we kill 2 of them and drive the rest off into the forest. After giving a brief chase we give up and return to the town to speak to Father Al. After speaking with Father Al he agrees with our plan to have the towns-folk burn their harvest of pitch on the ice. End Log (Day 69 Chess 8, 1370DR) [/QUOTE]
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