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WotBS 5e with only two players
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<blockquote data-quote="Tormyr" data-source="post: 7836016" data-attributes="member: 6776887"><p>I wrote the 5e conversion. We run with 5 players in my WotBS group, but in the past I have had to be ready for groups of 3-8 players. Being ready on the fly for how many players showed is where the system that is in the 5e WotBS adventures came to be. I would consider 2 players to be the minimum for the scaling suggestions for each encounter.</p><p></p><p>Each adventure has an NPC that helps the party. My suggestion would be for these NPCs to be played like a fully committed member of the party, possibly with the players giving general directions for what they want the NPC to do. Then start the encounter difficulty as if there are two players, and if the encounters are running on the easy side, have a reinforcement show up so that the encounter balance is now as if there were 3 players.</p><p></p><p>If you consistently up the difficulty, you can start the encounters as if there are 3 players, but the system gives you a lever that you can adjust as needed for your group. If you start with the difficulty set for 2 players, the initial encounters might be on the easy side, but you will not generally have to worry about the swinginess of low-level 5e taking the group out.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7836016, member: 6776887"] I wrote the 5e conversion. We run with 5 players in my WotBS group, but in the past I have had to be ready for groups of 3-8 players. Being ready on the fly for how many players showed is where the system that is in the 5e WotBS adventures came to be. I would consider 2 players to be the minimum for the scaling suggestions for each encounter. Each adventure has an NPC that helps the party. My suggestion would be for these NPCs to be played like a fully committed member of the party, possibly with the players giving general directions for what they want the NPC to do. Then start the encounter difficulty as if there are two players, and if the encounters are running on the easy side, have a reinforcement show up so that the encounter balance is now as if there were 3 players. If you consistently up the difficulty, you can start the encounters as if there are 3 players, but the system gives you a lever that you can adjust as needed for your group. If you start with the difficulty set for 2 players, the initial encounters might be on the easy side, but you will not generally have to worry about the swinginess of low-level 5e taking the group out. [/QUOTE]
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WotBS 5e with only two players
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