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WotBS advice needed (SPOILERS galore)
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<blockquote data-quote="trencher7" data-source="post: 7548995" data-attributes="member: 6937439"><p>The journey continues.</p><p>We played through more or less the first half of Adventure 4. Being able to now use Tomryr´s 5e version really helps a lot. So thanks for that.</p><p>It all went more or less according to plan. the group stayed in the Golden Griffon Inn and prepared for the audience with King Steppengard. One of my players who left the group a couple of months ago for working reasons asked whether he could return now that he´s got more spare time again and he took the role of Balan Bastom which fit quite nicely.</p><p>They went to the palace in order to see whether the audience will still be granted despite the killing of the King´s family they also wanted to take a look at the Book of Eight Lands. The rest of the day they spent buying clothes for the audience and preparing a present for the King to show their condolescences. The audience went exactly as described in the adventure and the group hastily left the palace. They now thought that they were supposed to solve the murder mystery and started investigating but they soon got the impression that it will not be possible in the three days granted by the King and with no proper way to get in the palace in order to further investigate. So they decided to go north to Duke Gallo to seek some help and to fight back the Ragesian invasion. Before that one player sent Nina Glibglammer a message asking for her help in that matter and she just sent a message back that only Gallo could help them. I thought that appropriate giving the fact that Madness/ Nina wants the Characters to go there. After the group got the message they left Bresk asap, so there was no mysterious warning and no attack by Pixis.</p><p>Being followed by Steppengard´s soldiers they met with Commander Hertiage and after it was clear that the group would not return to Bresk, Steppengard´s soldiers went back to report.</p><p>Gallo welcomed the group told them about what´s happening at the moment and the next day he sent them on the mission through the Alydi Gap to see what happened to the outpost. They reached the outpost in the late evening. While scouting they made out the Wyvernrider which took off the outpost and decided to lure him into a fight. They very cleverly forced the Wyvern to crash down and were able to catch the rider Stonum badly hurt but alive. While they retreated with their prisoner the other Ragesians started to chase them. That´s where we called it a day.</p><p></p><p>So, you see, we are back on track after some starting difficulties.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>What´s great is that they slowly seem to accept their role as part of the resistance. I think this might be because they had to prepare for the audience and while they were not successful it made them realize a couple of important things about their role in all this.</p><p></p><p>Of course I won´t end this post without a question...</p><p>While driving home one of my players said that he still doesn´t know about the Ragesian motivations in all this. I reread the campaign guide and the last chapters of the campaign itself but to be honest I also still don´t know about it.</p><p>You know, in my setting the Elves controlling Seaquen will ask the group to go to the Monastery of the Two Winds and next to Castle Korstull to retrieve the Torch but sooner or later my group wants to know what the Ragesians and especially Leska is up to. So maybe you can enlighten me what it means when in the campaign guide it says "<em>Finally, Supreme Inquisitor Leska must be defeated before she dooms the world to eternal war</em>" </p><p></p><p>Thanks in advance!</p></blockquote><p></p>
[QUOTE="trencher7, post: 7548995, member: 6937439"] The journey continues. We played through more or less the first half of Adventure 4. Being able to now use Tomryr´s 5e version really helps a lot. So thanks for that. It all went more or less according to plan. the group stayed in the Golden Griffon Inn and prepared for the audience with King Steppengard. One of my players who left the group a couple of months ago for working reasons asked whether he could return now that he´s got more spare time again and he took the role of Balan Bastom which fit quite nicely. They went to the palace in order to see whether the audience will still be granted despite the killing of the King´s family they also wanted to take a look at the Book of Eight Lands. The rest of the day they spent buying clothes for the audience and preparing a present for the King to show their condolescences. The audience went exactly as described in the adventure and the group hastily left the palace. They now thought that they were supposed to solve the murder mystery and started investigating but they soon got the impression that it will not be possible in the three days granted by the King and with no proper way to get in the palace in order to further investigate. So they decided to go north to Duke Gallo to seek some help and to fight back the Ragesian invasion. Before that one player sent Nina Glibglammer a message asking for her help in that matter and she just sent a message back that only Gallo could help them. I thought that appropriate giving the fact that Madness/ Nina wants the Characters to go there. After the group got the message they left Bresk asap, so there was no mysterious warning and no attack by Pixis. Being followed by Steppengard´s soldiers they met with Commander Hertiage and after it was clear that the group would not return to Bresk, Steppengard´s soldiers went back to report. Gallo welcomed the group told them about what´s happening at the moment and the next day he sent them on the mission through the Alydi Gap to see what happened to the outpost. They reached the outpost in the late evening. While scouting they made out the Wyvernrider which took off the outpost and decided to lure him into a fight. They very cleverly forced the Wyvern to crash down and were able to catch the rider Stonum badly hurt but alive. While they retreated with their prisoner the other Ragesians started to chase them. That´s where we called it a day. So, you see, we are back on track after some starting difficulties.:) What´s great is that they slowly seem to accept their role as part of the resistance. I think this might be because they had to prepare for the audience and while they were not successful it made them realize a couple of important things about their role in all this. Of course I won´t end this post without a question... While driving home one of my players said that he still doesn´t know about the Ragesian motivations in all this. I reread the campaign guide and the last chapters of the campaign itself but to be honest I also still don´t know about it. You know, in my setting the Elves controlling Seaquen will ask the group to go to the Monastery of the Two Winds and next to Castle Korstull to retrieve the Torch but sooner or later my group wants to know what the Ragesians and especially Leska is up to. So maybe you can enlighten me what it means when in the campaign guide it says "[I]Finally, Supreme Inquisitor Leska must be defeated before she dooms the world to eternal war[/I]" Thanks in advance! [/QUOTE]
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