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WotBS and 4E
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<blockquote data-quote="RangerWickett" data-source="post: 4271781" data-attributes="member: 63"><p>A lot can be done if you just want the NPCs to keep the same feel, and you're not worried about tying things to existing character classes.</p><p></p><p>Inquisitors can still be clerics, and their 'divine channeling' for turn undead is replaced by an encounter ability to counter any arcane or divine power as an immediate reaction. High level inquisitors later on would get the ability to do this multiple times, perhaps at the expense of sacrificing their next turn.</p><p></p><p>Two Winds monks could just be built as . . . githzerai, I think, who are the ones who get the 'psionic leap' ability. Or just give them flying powers. You might even hand-wave it and say that they can only access those powers when they're in or around the monastery, and make it more of a power of the area, rather than the character.</p><p></p><p>Trillith, my God, I wish I'd been using 4e monster rules when I'd been writing the various trillith stats. Exception-based design makes it a lot easier to make trillith work than having to figure out ways to have creatures go from incorporeal to corporeal and stay reasonably challenging in both forms. You'd have to build them from the ground up, but that's pretty easy in 4e.</p><p></p><p>Considering how much Ragesians like devils, tieflings work great, especially if you want to run Burning Sky as, like, the 'ancient history' of your world, before all those wonderful tiefling empires collapsed. And sure, Coaltongue as a dragonborn could work.</p><p></p><p>But you've got to keep the gnomes in.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4271781, member: 63"] A lot can be done if you just want the NPCs to keep the same feel, and you're not worried about tying things to existing character classes. Inquisitors can still be clerics, and their 'divine channeling' for turn undead is replaced by an encounter ability to counter any arcane or divine power as an immediate reaction. High level inquisitors later on would get the ability to do this multiple times, perhaps at the expense of sacrificing their next turn. Two Winds monks could just be built as . . . githzerai, I think, who are the ones who get the 'psionic leap' ability. Or just give them flying powers. You might even hand-wave it and say that they can only access those powers when they're in or around the monastery, and make it more of a power of the area, rather than the character. Trillith, my God, I wish I'd been using 4e monster rules when I'd been writing the various trillith stats. Exception-based design makes it a lot easier to make trillith work than having to figure out ways to have creatures go from incorporeal to corporeal and stay reasonably challenging in both forms. You'd have to build them from the ground up, but that's pretty easy in 4e. Considering how much Ragesians like devils, tieflings work great, especially if you want to run Burning Sky as, like, the 'ancient history' of your world, before all those wonderful tiefling empires collapsed. And sure, Coaltongue as a dragonborn could work. But you've got to keep the gnomes in. [/QUOTE]
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