Cyclone Duke
First Post
Hello!
I got the 3.5 WotBS all-in-one book some months ago. Loving it, it's the best campaign I've DMed (the one gripe I have that all the NPC stats are waaaay at the back of that gigantic book and I gotta flip over 700 pages back and forth!
)
My group love it also. Very much looking forwards to taking it all the way to 20. Group is currently level 6 and in the Sunken Prison in Seaquen.
I have noticed an issue though for me as a DM - the group's wealth is far behind the typical curve for player characters from the DMG. For example, at level 7 a PC should have a total value of 19,000g, but each of my group's players are far behind this - even with Indomitability's Boon which has a given value.
I don't generate random treasure typically, and award the players loot specified in the encounters/NPC stat sheets from the campaign book. As EN world wrote this amazing campaign I am hoping you'd know the answer to my question -
Is the loot/wealth gain generated in the encounters intended to have characters behind the typical PC wealth curve?
Is the DM intended to suppliment the notated loot drops with additional generated treasure?
I could simply increase loot/gold drops or generate more magic items for the group to bring them up to the typical PC wealth for their level, but I don't want to trivialise the difficulty of encounters if they are balanced around the PCs only having as much wealth as the book gives (and my giving them more would make them more powerful than the encounters are designed for).
Thanks for any reply. Loving the book!
I got the 3.5 WotBS all-in-one book some months ago. Loving it, it's the best campaign I've DMed (the one gripe I have that all the NPC stats are waaaay at the back of that gigantic book and I gotta flip over 700 pages back and forth!

My group love it also. Very much looking forwards to taking it all the way to 20. Group is currently level 6 and in the Sunken Prison in Seaquen.
I have noticed an issue though for me as a DM - the group's wealth is far behind the typical curve for player characters from the DMG. For example, at level 7 a PC should have a total value of 19,000g, but each of my group's players are far behind this - even with Indomitability's Boon which has a given value.
I don't generate random treasure typically, and award the players loot specified in the encounters/NPC stat sheets from the campaign book. As EN world wrote this amazing campaign I am hoping you'd know the answer to my question -
Is the loot/wealth gain generated in the encounters intended to have characters behind the typical PC wealth curve?
Is the DM intended to suppliment the notated loot drops with additional generated treasure?
I could simply increase loot/gold drops or generate more magic items for the group to bring them up to the typical PC wealth for their level, but I don't want to trivialise the difficulty of encounters if they are balanced around the PCs only having as much wealth as the book gives (and my giving them more would make them more powerful than the encounters are designed for).
Thanks for any reply. Loving the book!