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WotBS - Character Wealth Values?
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<blockquote data-quote="Mrpereira" data-source="post: 6567897" data-attributes="member: 6781484"><p>Like Cyclone I got the 3.5 edition som months ago and started running it recently. We are currently at the elven village in the fire forest. I have ended up typing a shorter version of the stats in a spread sheet, that I use while playing. The constant flipping was annoying. And it would have been nice with page references to the stat blocks - something I would advise for further revisions / editions.</p><p></p><p>My players have always been focused on getting the all coins they can, so they are walking somewhat encumbered with a lot of armours and weapons they plan on converting to gold. That means that so far they are doing ok, but I do believe that it might be worth it introducing some heroic awards or incentives for the heroes further on. </p><p>One idead I have is to have Seaquen offer them bonusses after they complete a mission to show their appreciation, but not as a payment for doing what they really ought to do anyway. Another thing I have considered doing is letting Seaquen offer magic items and services below market price. It would be within reason as they all have a common enemy and the players are a big asset. My biggest issue with this idea is how to balance it, so they dont tip over top.</p></blockquote><p></p>
[QUOTE="Mrpereira, post: 6567897, member: 6781484"] Like Cyclone I got the 3.5 edition som months ago and started running it recently. We are currently at the elven village in the fire forest. I have ended up typing a shorter version of the stats in a spread sheet, that I use while playing. The constant flipping was annoying. And it would have been nice with page references to the stat blocks - something I would advise for further revisions / editions. My players have always been focused on getting the all coins they can, so they are walking somewhat encumbered with a lot of armours and weapons they plan on converting to gold. That means that so far they are doing ok, but I do believe that it might be worth it introducing some heroic awards or incentives for the heroes further on. One idead I have is to have Seaquen offer them bonusses after they complete a mission to show their appreciation, but not as a payment for doing what they really ought to do anyway. Another thing I have considered doing is letting Seaquen offer magic items and services below market price. It would be within reason as they all have a common enemy and the players are a big asset. My biggest issue with this idea is how to balance it, so they dont tip over top. [/QUOTE]
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