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<blockquote data-quote="jbear" data-source="post: 5559646" data-attributes="member: 75065"><p>Nice!</p><p></p><p>I was just reading the first 7 pages of this thread ... wow, everyone has been totally messed with by the stats. It's been a bit of an issue for everyone I see. And WD, you have been screwed over harder than anyone by the looks.</p><p></p><p>On 5 characters rolls using a method that is designed to generate super-human stats ... surely you would think that at least 1 of 6 characters would have rolled an 18. And instead of super heroes only normal, a bit below normal or low magic charcters have been generated. 6 times! IC seems flawed to be honest. The ENWorld dice roller rolled the kind of stats you would expect when I rolled them. Maybe there is a lesson there.</p><p></p><p>All that said and done, I'm actually glad I was screwed over concept wise by the dice as well. It makes me feel like I fit in!</p><p></p><p>So if I understand right, after reading character generation rules:</p><p></p><p>MAX HP at 1st lvl, then HPs are rolled</p><p>2 traits</p><p>An Occupation??? (What is that? or rather where do i find out about that?)</p><p>If occupation has no bonus feat then gain +2 to two skills that fit background</p><p>MAx gold for level 1</p><p></p><p>Question: Starting at lvl 3 what starting wealth do I haveand do I have any special item?</p><p></p><p>EDIT: Professions I think could be interesting for the Cursed One:</p><p>Animal Catcher (How he got his Monkey ...?)</p><p>Arcane Student (reflect his learning in the Art at the thieves guild)</p><p>Bandit (Thieves Guild)</p><p>Beggar (before entering Assassin's Guild)</p><p>Hermit (Living on edge of Forest of Fire for so many years)</p><p>Nomad (Travelling in search of spirits)</p><p>Primitive (Isolated life with only spirits for company)</p><p>Thief (Thieve's guild training)</p><p></p><p>I'd be interested in any of those professions. Can someone tell me what the benefits are?</p></blockquote><p></p>
[QUOTE="jbear, post: 5559646, member: 75065"] Nice! I was just reading the first 7 pages of this thread ... wow, everyone has been totally messed with by the stats. It's been a bit of an issue for everyone I see. And WD, you have been screwed over harder than anyone by the looks. On 5 characters rolls using a method that is designed to generate super-human stats ... surely you would think that at least 1 of 6 characters would have rolled an 18. And instead of super heroes only normal, a bit below normal or low magic charcters have been generated. 6 times! IC seems flawed to be honest. The ENWorld dice roller rolled the kind of stats you would expect when I rolled them. Maybe there is a lesson there. All that said and done, I'm actually glad I was screwed over concept wise by the dice as well. It makes me feel like I fit in! So if I understand right, after reading character generation rules: MAX HP at 1st lvl, then HPs are rolled 2 traits An Occupation??? (What is that? or rather where do i find out about that?) If occupation has no bonus feat then gain +2 to two skills that fit background MAx gold for level 1 Question: Starting at lvl 3 what starting wealth do I haveand do I have any special item? EDIT: Professions I think could be interesting for the Cursed One: Animal Catcher (How he got his Monkey ...?) Arcane Student (reflect his learning in the Art at the thieves guild) Bandit (Thieves Guild) Beggar (before entering Assassin's Guild) Hermit (Living on edge of Forest of Fire for so many years) Nomad (Travelling in search of spirits) Primitive (Isolated life with only spirits for company) Thief (Thieve's guild training) I'd be interested in any of those professions. Can someone tell me what the benefits are? [/QUOTE]
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