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<blockquote data-quote="Fangor the Fierce" data-source="post: 5560153" data-attributes="member: 17100"><p>Animal Catcher </p><p>Alignment: Any</p><p>Skills: Choose 2 of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Acrobatics, Handle Animal, Perception,</p><p>Profession, Stealth Survival</p><p>Starting Money: 3d4x10</p><p></p><p>Arcane Student</p><p>Alignment: Any</p><p>Skills: Choose 2 of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Knowledge (arcana), Knowledge (the planes),</p><p>Linguistics, Spellcraft, Use Magic Device</p><p>Bonus Feat: Choose either Spell Focus or Spell</p><p>Mastery.</p><p>Starting Money: 3d4x10</p><p></p><p>Bandit</p><p>Alignment: Non-lawful</p><p>Skills: Choose 3 of the following skills as</p><p>permanent class skills. If a skill you select</p><p>is already a class skill, you receive a +1</p><p>competence bonus on checks using that skill.</p><p>Appraise, Bluff, Climb, Disguise, Escape</p><p>Artist, Intimidate, Perception, Ride,</p><p>Stealth, Sense Motive</p><p>Bonus Feat: Choose either Blind-Fight or</p><p>Persuasive.</p><p>Starting Money: 2d4x10</p><p></p><p>Beggar </p><p>Alignment: Any</p><p>Skills: Choose 4 of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Appraise, Bluff, Diplomacy, Intimidate,</p><p>Knowledge (local), Perception, Stealth,</p><p>Survival</p><p>Bonus Feat: Choose either Persuasive or Self-</p><p>Sufficient</p><p>Starting Money: 1d4x10</p><p></p><p>Hermit </p><p>Alignment: Any</p><p>Skills: Choose 3 of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Bluff, Climb, Handle Animal, Heal, Stealth,</p><p>Survival, Swim</p><p>Bonus Feat: Choose either Alertness or</p><p>Endurance.</p><p>Starting Money: 2d4x10</p><p></p><p>Nomad </p><p>Alignment: Any (usually chaotic)</p><p>Skills: Choose 3 of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Appraise, Bluff, Climb, Diplomacy, Knowledge</p><p>(geography), Knowledge (nature), Perception,</p><p>Ride, Sense Motive, Survival, Swim</p><p>Bonus Feat: Self-Sufficient</p><p>Starting Money: 2d4x10</p><p></p><p>Primitive </p><p>Alignment: Any non-lawful</p><p>Skills: Choose x of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Climb Handle Animal, Heal, Perception, Sense</p><p>Motive, Stealth, Survival, Swim</p><p>Special: The primitive is illiterate.</p><p>Bonus Feat: Choose either Athletic or</p><p>Toughness</p><p>Starting Money: 1d4x10</p><p></p><p>Thief</p><p>The thief spent his youth on the street, picking</p><p>pockets and burgling homes. Even at this young</p><p>age, he is a criminal.</p><p>Alignment: Any non-Lawful</p><p>Skills: Choose 3 of the following skills as</p><p>permanent class skills. If a skill you select is</p><p>already a class skill, you receive a +1 competence</p><p>bonus on checks using that skill.</p><p>Appraise, Bluff, Climb, Disguise, Escape</p><p>Artist, Perception, Sleight of Hand, Stealth</p><p>Starting Money: 3d4x10</p></blockquote><p></p>
[QUOTE="Fangor the Fierce, post: 5560153, member: 17100"] Animal Catcher Alignment: Any Skills: Choose 2 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Acrobatics, Handle Animal, Perception, Profession, Stealth Survival Starting Money: 3d4x10 Arcane Student Alignment: Any Skills: Choose 2 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Knowledge (arcana), Knowledge (the planes), Linguistics, Spellcraft, Use Magic Device Bonus Feat: Choose either Spell Focus or Spell Mastery. Starting Money: 3d4x10 Bandit Alignment: Non-lawful Skills: Choose 3 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Appraise, Bluff, Climb, Disguise, Escape Artist, Intimidate, Perception, Ride, Stealth, Sense Motive Bonus Feat: Choose either Blind-Fight or Persuasive. Starting Money: 2d4x10 Beggar Alignment: Any Skills: Choose 4 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Appraise, Bluff, Diplomacy, Intimidate, Knowledge (local), Perception, Stealth, Survival Bonus Feat: Choose either Persuasive or Self- Sufficient Starting Money: 1d4x10 Hermit Alignment: Any Skills: Choose 3 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Bluff, Climb, Handle Animal, Heal, Stealth, Survival, Swim Bonus Feat: Choose either Alertness or Endurance. Starting Money: 2d4x10 Nomad Alignment: Any (usually chaotic) Skills: Choose 3 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Appraise, Bluff, Climb, Diplomacy, Knowledge (geography), Knowledge (nature), Perception, Ride, Sense Motive, Survival, Swim Bonus Feat: Self-Sufficient Starting Money: 2d4x10 Primitive Alignment: Any non-lawful Skills: Choose x of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Climb Handle Animal, Heal, Perception, Sense Motive, Stealth, Survival, Swim Special: The primitive is illiterate. Bonus Feat: Choose either Athletic or Toughness Starting Money: 1d4x10 Thief The thief spent his youth on the street, picking pockets and burgling homes. Even at this young age, he is a criminal. Alignment: Any non-Lawful Skills: Choose 3 of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. Appraise, Bluff, Climb, Disguise, Escape Artist, Perception, Sleight of Hand, Stealth Starting Money: 3d4x10 [/QUOTE]
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