Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
WotBS (conversion to Pathfinder) OOC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HolyMan" data-source="post: 5572218" data-attributes="member: 84167"><p><span style="color: White">[quote</span><span style="color: White">]</span><span style="color: White"> <strong>OOC:</strong> </span> <span style="color: White"> Should I take that potion now or should I put it off? How long does it last? What does it do exactly? I couldn't find such a spell on the cleric's lists. Is it special? Is it any different to Endure Elements? Is it worth it casting both at the same time? Are they complimentary? Re Elves: So they all left the forest? So Spirit pretty much just has the wrong end of the stick, right?</span></p></blockquote><p><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White">Sorry was going to answer these questions last night, but Enworld wouldn't let me on, and I forgot about them.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Let's see.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The potions are of Stand the Heat. It is a campaign spell I believe came about because of the fire forest. The duration is 24 hours so you can take it right away. Description is below and it is an allowable spell for you to pick up.</span></p><p><span style="color: White"></span></p><p> <span style="color: White">I would say they work in tandem but since the effects are nearly the same they don't give extra protection. Stand the Heat is a little better as it has a longer duration and protects your equipment as well.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Wanted to add some stuff to what you have been doing to help out with the adventure. When the spirits speak to you it is in a multitude of voice and one "over-voice". It is this "over-voice" that taught Spirit magic. Taught him how to interpret the spell book he kept. And this voice was adamant about learning fire magic (specializing in it) from the get go as...</span></p><p><span style="color: White"></span></p><p> <span style="color: White"><span style="color: DarkOrchid">"The only way you will survive to seek me out."</span></span></p><p><span style="color: White"><span style="color: DarkOrchid"></span></span></p><p><span style="color: White"><span style="color: DarkOrchid"><span style="color: White">They (the spirits) do say your father is in the forest still. But Spirit may have misinterpreted what "still in the forest" means to these spirits and will find out much as we adventure. (Note: I have changed the background of the module around a little to accommodate the character and his connection)</span></span></span></p><p><span style="color: White"><span style="color: DarkOrchid"><span style="color: White"></span></span></span></p><p><span style="color: White"><span style="color: DarkOrchid"><span style="color: White">OH and Torrent is a woman but you would never know by her gruff demeanor, short (man-like) hair style. Or the armor she wears. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></span></span></span></p><p><span style="color: White"><span style="color: DarkOrchid"><span style="color: White"></span></span></span></p><p><span style="color: White"><span style="color: DarkOrchid"><span style="color: White"></span></span></span>[sblock=Stand the Heat]</p><p><u><strong>Stand the Heat</strong></u></p><p>Abjuration</p><p>Level: Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p>Target: Creature touched</p><p>Duration: 24 hours</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>The touched creature and all equipment it carries suffer no harm from being in even extreme heat. It can exist comfortably in temperatures as high as 500 degrees Fahrenheit.This protection is sufficient to endure the oven-like heat of a forest fire, though neither the creature nor its equipment is protected against fire damage.</p><p></p><p>If the affected creature catches fire, it can put itself out automatically by spending a move action.</p><p></p><p>Material Component: Ten gold coins which have sat in a fire for at least one hour.[/sblock]</p><p>[/QUOTE]</p>
[QUOTE="HolyMan, post: 5572218, member: 84167"] [COLOR=White][quote[/COLOR][COLOR=White]][/COLOR][COLOR=White] [B]OOC:[/B] [/COLOR] [COLOR=White] Should I take that potion now or should I put it off? How long does it last? What does it do exactly? I couldn't find such a spell on the cleric's lists. Is it special? Is it any different to Endure Elements? Is it worth it casting both at the same time? Are they complimentary? Re Elves: So they all left the forest? So Spirit pretty much just has the wrong end of the stick, right?[/quote] Sorry was going to answer these questions last night, but Enworld wouldn't let me on, and I forgot about them. Let's see. The potions are of Stand the Heat. It is a campaign spell I believe came about because of the fire forest. The duration is 24 hours so you can take it right away. Description is below and it is an allowable spell for you to pick up. I would say they work in tandem but since the effects are nearly the same they don't give extra protection. Stand the Heat is a little better as it has a longer duration and protects your equipment as well. Wanted to add some stuff to what you have been doing to help out with the adventure. When the spirits speak to you it is in a multitude of voice and one "over-voice". It is this "over-voice" that taught Spirit magic. Taught him how to interpret the spell book he kept. And this voice was adamant about learning fire magic (specializing in it) from the get go as... [COLOR=DarkOrchid]"The only way you will survive to seek me out." [COLOR=White]They (the spirits) do say your father is in the forest still. But Spirit may have misinterpreted what "still in the forest" means to these spirits and will find out much as we adventure. (Note: I have changed the background of the module around a little to accommodate the character and his connection) OH and Torrent is a woman but you would never know by her gruff demeanor, short (man-like) hair style. Or the armor she wears. :p [/COLOR][/COLOR][/COLOR][sblock=Stand the Heat] [U][B]Stand the Heat[/B][/U] Abjuration Level: Clr 1, Drd 1, Pal 1, Rgr 1, Sor/Wiz 1 Components: V, S, M Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 24 hours Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) The touched creature and all equipment it carries suffer no harm from being in even extreme heat. It can exist comfortably in temperatures as high as 500 degrees Fahrenheit.This protection is sufficient to endure the oven-like heat of a forest fire, though neither the creature nor its equipment is protected against fire damage. If the affected creature catches fire, it can put itself out automatically by spending a move action. Material Component: Ten gold coins which have sat in a fire for at least one hour.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
WotBS (conversion to Pathfinder) OOC
Top