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WotBS [D&D 3.5] Chapter 3 - Showdown with Lee Sidoneth
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<blockquote data-quote="Nebten" data-source="post: 5859003" data-attributes="member: 79391"><p>Looking through Stormwrack and the DMG, I'm not seeing anything special about eletricity in water.</p><p> </p><p>You may want to houserule the following, which I believe comes from AD&D (I could be wrong). Eletrical/lightening damage becomes a ball form, so in this case it would act as a lightening ball with a 20' radius. Keep in mind though, per the DMG rules, the players have improved cover and thus +4 to reflex saves from the attack coming from land and them being in water.</p><p> </p><p>I will tell you though, this is a hard combat. Unless a majority of your players can fly or have a swim speed, it can take a few rounds for the players to reach shore. I wouldn't up the ante any more with lightening balls unless you need to take it to the next level. Pelting them with call lightining bolts for a few rounds will put them on edge.</p></blockquote><p></p>
[QUOTE="Nebten, post: 5859003, member: 79391"] Looking through Stormwrack and the DMG, I'm not seeing anything special about eletricity in water. You may want to houserule the following, which I believe comes from AD&D (I could be wrong). Eletrical/lightening damage becomes a ball form, so in this case it would act as a lightening ball with a 20' radius. Keep in mind though, per the DMG rules, the players have improved cover and thus +4 to reflex saves from the attack coming from land and them being in water. I will tell you though, this is a hard combat. Unless a majority of your players can fly or have a swim speed, it can take a few rounds for the players to reach shore. I wouldn't up the ante any more with lightening balls unless you need to take it to the next level. Pelting them with call lightining bolts for a few rounds will put them on edge. [/QUOTE]
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WotBS [D&D 3.5] Chapter 3 - Showdown with Lee Sidoneth
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