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WotBS: Inherent Bonuses?
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<blockquote data-quote="RangerWickett" data-source="post: 5759886" data-attributes="member: 63"><p>Well, #2 has the Living Blade. Either Indomitability's boon or tidereaver tears are necessary in adventure 3 (or you can just say the storm winds aren't that strong). #4 had a little bit of riding horses til they passed out, using magic to keep them alive. #6 has an item that holds the firestorm at bay. #7 gets you the Torch. </p><p></p><p>Plus there are the trillith boons, which I think are just nifty add-ons. None of that, though, would cause any trouble with inherent bonuses.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5759886, member: 63"] Well, #2 has the Living Blade. Either Indomitability's boon or tidereaver tears are necessary in adventure 3 (or you can just say the storm winds aren't that strong). #4 had a little bit of riding horses til they passed out, using magic to keep them alive. #6 has an item that holds the firestorm at bay. #7 gets you the Torch. Plus there are the trillith boons, which I think are just nifty add-ons. None of that, though, would cause any trouble with inherent bonuses. [/QUOTE]
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WotBS: Inherent Bonuses?
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