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General Tabletop Discussion
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WotBS meets IH
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<blockquote data-quote="DBlue" data-source="post: 4885293" data-attributes="member: 52686"><p>Ok, I had a long post typed out, but the boards here ate it.</p><p></p><p>Basically, I am considering picking up War of the Burning Sky, but my preferred system is Iron Heroes, which contains little magic, and no safe magic. Reading through the campaign guides, magic seems to be an integral part of the world.</p><p></p><p>I can make the inquisitors work. They actually make a great deal more sense in a world where magic is dangerous. The magic college might require a slight reflavoring. </p><p></p><p>I'm not too concerned with the magic items of the npcs, or that their spellcasters would be on a slightly different system. It's easy enough to throw a mishap table at them and have the magic items personally attuned or tattoos or some other such. I can do that sort of conversion on the fly.</p><p></p><p>What roadblocks might I run into? Are the PCs expected to have access to spells at any point during the adventure path? Are they expected to do so often? (Throwing one macguffin in to replace a spell once feels quite different than needing a different macguffin every session.) How much will I need to reflavor the world? How much conversion work am I looking at here?</p><p></p><p>Edit: In the most basic form I can think of, how much will the PCs be hurting if they do not have access to Vancian magic or spells from the core books? How out of place will they be if they do not have that?</p></blockquote><p></p>
[QUOTE="DBlue, post: 4885293, member: 52686"] Ok, I had a long post typed out, but the boards here ate it. Basically, I am considering picking up War of the Burning Sky, but my preferred system is Iron Heroes, which contains little magic, and no safe magic. Reading through the campaign guides, magic seems to be an integral part of the world. I can make the inquisitors work. They actually make a great deal more sense in a world where magic is dangerous. The magic college might require a slight reflavoring. I'm not too concerned with the magic items of the npcs, or that their spellcasters would be on a slightly different system. It's easy enough to throw a mishap table at them and have the magic items personally attuned or tattoos or some other such. I can do that sort of conversion on the fly. What roadblocks might I run into? Are the PCs expected to have access to spells at any point during the adventure path? Are they expected to do so often? (Throwing one macguffin in to replace a spell once feels quite different than needing a different macguffin every session.) How much will I need to reflavor the world? How much conversion work am I looking at here? Edit: In the most basic form I can think of, how much will the PCs be hurting if they do not have access to Vancian magic or spells from the core books? How out of place will they be if they do not have that? [/QUOTE]
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