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<blockquote data-quote="HolyMan" data-source="post: 5385348" data-attributes="member: 84167"><p>Ok here is what I have so far for the main bad guy for the end fight of the first adventure.</p><p></p><p>Notes: I am not using XP for advancement, I am instead giving the group adventure goals and once they complete them they will obtain a lvl. This gave me the ability to raise Boreus lvl so he would have more spells to counter with. I see him mostly fighting against Haddin while the party deals with the skeletons and bodyguard. Then they will turned to a (hopefully) weakened Boreus.</p><p></p><p>BTW: I haven't yet but am looking into house ruling melee touch attacks as DEX based instead of STR based. Not sure yet.</p><p></p><p> </p><p>[sblock=Boreus]</p><p>[sblock=Game Info]</p><p>Race: Orc</p><p>Class: Oracle (Bone)</p><p>Level: 6</p><p>Alignment: Lawful Evil</p><p>Languages: Common, Orc, </p><p>Deity: All (evil aspects)[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 14</p><p>DEX: 8</p><p>CON: 14</p><p>INT: 10</p><p>WIS: 11</p><p>CHA: 14 [/sblock]</p><p>[sblock=Combat]</p><p>HP: 36 = [6d8 = 24] + 12 [CON]</p><p>AC: 13 = 10 + 4 (armor) - 1 (DEX), </p><p>AC Touch: 9 = 10 - 1 (DEX)</p><p>AC Flatfooted: 14 = 10 + 4 (armor)</p><p>INIT: -1 = -1 (DEX)</p><p>BAB: +4 = + 4 [oracle]</p><p>CMB: +6 = +2 (STR) + 4 (BAB)</p><p>CMD: 15 = 10 + 2 (STR) - 1 (DEX) + 4 (BAB)</p><p>Fort: +4/+8*/+10** = +2 (base) + 2 (CON) + 2* [insight] + 4** [competence]</p><p>Reflex: +1 = +2 (base) - 1 (DEX)</p><p>Will: +5/+7*** = +5 (base) + 0 (WIS) + 2*** [insight]</p><p>* save vs poison</p><p>** save vs disease</p><p>*** save vs mind affecting spells</p><p>Speed: 30' </p><p>Damage Reduction: none</p><p>Spell Resistance: none[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Hand Claw +6 = + 4 [BAB] + 2 [STR]/DMG 1d4+2(S) CRIT:19-20x2</p><p>Inflict Spell +6 = + 4 [BAB] + 2 [STR]/DMG by spell CRIT:x2 Note - melee touch attack</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>+4 STR, -2 INT, -2 WIS, -2 CHA</p><p>Medium Size</p><p>30' movement</p><p>Darkvision 60'</p><p>Ferocity - Bestairy pg.300</p><p>Light Sensitivity - Bestairy pg.301</p><p>Weapon Familiarity - Prof. with greataxes and falchions, treat "orc" weapons as martial weapons</p><p>Languages: Starting languages are Orc and Common</p><p>Favored Class: Oracle[/sblock]</p><p>[sblock=Class Features]</p><p>Prof with all simple weapons</p><p>Prof with light and medium armors and all shields (except tower)</p><p>Spells: divine - spontaneous</p><p>Oracle's Curse - Wasting</p><p>Orisons</p><p>Mystery: Bone</p><p> Spells - cause fear(2nd), false life(4th), animate dead(6th)</p><p> Revelations:</p><p> - Armor of Bones(Su): Conjurer's armor made of bones that grant a +4 armor bonus. Can be used for 1 hour per oracle lvl but need not be consecutive but must be spent in 1-hour increments.</p><p> - Near Death(Su): +2 insight bonus to saves vs disease, poisons, and mind affecting spells. </p><p> - Bleeding Wounds(Su): Whenever a creature takes damage from an attack that deals negative energy damage it begins to bleed. Target takes 2 pts of damage each round. [/sblock]</p><p> </p><p>[sblock=Feats/Traits]</p><p>Extra Revelation - 1st lvl</p><p>Reactive Counterspell - 3rd lvl</p><p>Disruptive Spell - 5th lvl</p><p> </p><p>Killer: +additional damage for confirmed crits</p><p>Focused Mind: +2 trait bonus to concentration checks</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 30 = +24 [oracle] + 6 [favored class bonus]</p><p>Max Ranks: 6 ACP: +0</p><p> </p><p>Skills:</p><p>Intimidate +11 = 6 [ranks] + 2 [CHA] + 3 [class skill]</p><p>Knowledge(history) 5 = 2 [ranks] + 0 [INT] + 3 [class skill]</p><p>Knowledge(religion) +5 = 2 [ranks] + 0 [INT] + 3 [class skill]</p><p>Knowledge(planes) +5 = 2 [ranks] + 0 [INT] + 3 [class skill]</p><p>Sense Motive +9 = + 6 [ranks] + 0 [WIS] + 3 [class skill]</p><p>Spellcraft +9 = + 6 [ranks] + 0 [INT] + 3 [class skill]</p><p> Stealth +8 = 6 [ranks] - 1 [DEX] + 3 [class skill] + 0 [ACP]</p><p>[/sblock]</p><p>[sblock=Spells]</p><p>Spells per Day:</p><p>1st lvl - 7 = 6 + 1 [CHA]</p><p>2nd lvl - 6 = 5 + 1 [CHA]</p><p>3rd lvl - 3 = 3 + 0 [CHA]</p><p></p><p>Orisons: create water, detect magic, read magic, guidance, resistance, purify food&drink, bleed</p><p>1st Level: bane, deathwatch, doom, shield of faith, cause fear, inflict light wounds</p><p>2nd Level: cancel, death knell, false life, inflict moderate wounds</p><p>3rd Level: dispel magic, animate dead, inflict serious wounds[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>incomplete at the moment</p><p>so far all I know is he has claw and a brooch of shielding</p><p>[LEFT]Treasure: 0pp, 0gp, 0sp, 0cp Gems:</p><p>Total weight carried: 0lbs[/LEFT]</p><p> </p><p>Maximum weight possible:58lbs(light), 116lbs(medium), 175lbs(heavy) </p><p>[/sblock]</p><p>[sblock=Details]</p><p>[LEFT]Size: Medium</p><p>Gender: Male</p><p>Age: 26</p><p>Height: 6'3"</p><p>Weight: 235lbs</p><p>Hair Color: black</p><p>Eye Color: brown</p><p>Skin Color: yellowish green</p><p>[/LEFT]</p><p> </p><p>[LEFT][B]Apperance:[/B][/LEFT]</p><p> </p><p>Clad only in leather cords, bearskins, and a carved bear skull, this orc looks savage. A three-pronged metal claw is strapped to his right hand, and fire seems to burn in his eyes.</p><p> </p><p>[LEFT][B]Deamenaor:[/B] Mean, really mean[/LEFT]</p><p>[/sblock][LEFT]</p><p></p><p>[sblock=Level Ups]</p><p>[/sblock][/LEFT]</p><p>[sblock=Level Ups]</p><p> will finish this too </p><p>[/sblock][/sblock]</p><p></p><p>HM[/code]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5385348, member: 84167"] Ok here is what I have so far for the main bad guy for the end fight of the first adventure. Notes: I am not using XP for advancement, I am instead giving the group adventure goals and once they complete them they will obtain a lvl. This gave me the ability to raise Boreus lvl so he would have more spells to counter with. I see him mostly fighting against Haddin while the party deals with the skeletons and bodyguard. Then they will turned to a (hopefully) weakened Boreus. BTW: I haven't yet but am looking into house ruling melee touch attacks as DEX based instead of STR based. Not sure yet. [sblock=Boreus] [sblock=Game Info] Race: Orc Class: Oracle (Bone) Level: 6 Alignment: Lawful Evil Languages: Common, Orc, Deity: All (evil aspects)[/sblock] [sblock=Abilities] STR: 14 DEX: 8 CON: 14 INT: 10 WIS: 11 CHA: 14 [/sblock] [sblock=Combat] HP: 36 = [6d8 = 24] + 12 [CON] AC: 13 = 10 + 4 (armor) - 1 (DEX), AC Touch: 9 = 10 - 1 (DEX) AC Flatfooted: 14 = 10 + 4 (armor) INIT: -1 = -1 (DEX) BAB: +4 = + 4 [oracle] CMB: +6 = +2 (STR) + 4 (BAB) CMD: 15 = 10 + 2 (STR) - 1 (DEX) + 4 (BAB) Fort: +4/+8*/+10** = +2 (base) + 2 (CON) + 2* [insight] + 4** [competence] Reflex: +1 = +2 (base) - 1 (DEX) Will: +5/+7*** = +5 (base) + 0 (WIS) + 2*** [insight] * save vs poison ** save vs disease *** save vs mind affecting spells Speed: 30' Damage Reduction: none Spell Resistance: none[/sblock] [sblock=Weapon Stats] Hand Claw +6 = + 4 [BAB] + 2 [STR]/DMG 1d4+2(S) CRIT:19-20x2 Inflict Spell +6 = + 4 [BAB] + 2 [STR]/DMG by spell CRIT:x2 Note - melee touch attack [/sblock] [sblock=Racial Traits] +4 STR, -2 INT, -2 WIS, -2 CHA Medium Size 30' movement Darkvision 60' Ferocity - Bestairy pg.300 Light Sensitivity - Bestairy pg.301 Weapon Familiarity - Prof. with greataxes and falchions, treat "orc" weapons as martial weapons Languages: Starting languages are Orc and Common Favored Class: Oracle[/sblock] [sblock=Class Features] Prof with all simple weapons Prof with light and medium armors and all shields (except tower) Spells: divine - spontaneous Oracle's Curse - Wasting Orisons Mystery: Bone Spells - cause fear(2nd), false life(4th), animate dead(6th) Revelations: - Armor of Bones(Su): Conjurer's armor made of bones that grant a +4 armor bonus. Can be used for 1 hour per oracle lvl but need not be consecutive but must be spent in 1-hour increments. - Near Death(Su): +2 insight bonus to saves vs disease, poisons, and mind affecting spells. - Bleeding Wounds(Su): Whenever a creature takes damage from an attack that deals negative energy damage it begins to bleed. Target takes 2 pts of damage each round. [/sblock] [sblock=Feats/Traits] Extra Revelation - 1st lvl Reactive Counterspell - 3rd lvl Disruptive Spell - 5th lvl Killer: +additional damage for confirmed crits Focused Mind: +2 trait bonus to concentration checks [/sblock] [sblock=Skills] Skill Ranks: 30 = +24 [oracle] + 6 [favored class bonus] Max Ranks: 6 ACP: +0 Skills: Intimidate +11 = 6 [ranks] + 2 [CHA] + 3 [class skill] Knowledge(history) 5 = 2 [ranks] + 0 [INT] + 3 [class skill] Knowledge(religion) +5 = 2 [ranks] + 0 [INT] + 3 [class skill] Knowledge(planes) +5 = 2 [ranks] + 0 [INT] + 3 [class skill] Sense Motive +9 = + 6 [ranks] + 0 [WIS] + 3 [class skill] Spellcraft +9 = + 6 [ranks] + 0 [INT] + 3 [class skill] Stealth +8 = 6 [ranks] - 1 [DEX] + 3 [class skill] + 0 [ACP] [/sblock] [sblock=Spells] Spells per Day: 1st lvl - 7 = 6 + 1 [CHA] 2nd lvl - 6 = 5 + 1 [CHA] 3rd lvl - 3 = 3 + 0 [CHA] Orisons: create water, detect magic, read magic, guidance, resistance, purify food&drink, bleed 1st Level: bane, deathwatch, doom, shield of faith, cause fear, inflict light wounds 2nd Level: cancel, death knell, false life, inflict moderate wounds 3rd Level: dispel magic, animate dead, inflict serious wounds[/sblock] [sblock=Equipment] [code] Equipment Cost Weight incomplete at the moment so far all I know is he has claw and a brooch of shielding [LEFT]Treasure: 0pp, 0gp, 0sp, 0cp Gems: Total weight carried: 0lbs[/LEFT] Maximum weight possible:58lbs(light), 116lbs(medium), 175lbs(heavy) [/sblock] [sblock=Details] [LEFT]Size: Medium Gender: Male Age: 26 Height: 6'3" Weight: 235lbs Hair Color: black Eye Color: brown Skin Color: yellowish green [/LEFT] [LEFT][B]Apperance:[/B][/LEFT] Clad only in leather cords, bearskins, and a carved bear skull, this orc looks savage. A three-pronged metal claw is strapped to his right hand, and fire seems to burn in his eyes. [LEFT][B]Deamenaor:[/B] Mean, really mean[/LEFT] [/sblock][LEFT] [sblock=Level Ups] [/sblock][/LEFT] [sblock=Level Ups] will finish this too [/sblock][/sblock] HM[/code] [/QUOTE]
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