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<blockquote data-quote="HolyMan" data-source="post: 5571460" data-attributes="member: 84167"><p>Well I am slow but here is the slight change to the <span style="color: Red"><Warning Spoiler></span></p><p><span style="color: Red"></span></p><p>[sblock=Indomitable Fire Template]</p><p> The Indomitable Fire template is an acquired template that many of the creatures in the Fire Forest use. If you’d like to have more encounters in the forest than are listed here, it’s a useful way to make the creatures here quite distinctive, and it can be applied quickly and easily. </p><p> The Indomitable Fire template is what happens when a creature has their very spirit lit aflame by the living fire of Innenotdar. The fire powers their life just as much as positive energy once did, but also burns across their skin and through their veins. As detailed above, if a creature would die from the fires of Innenotdar, it instead stabilizes and stops taking damage from the fire. If it remains alive and on fire for a day or more, it may acquire the Indomitable Fire template.</p><p> The Indomitable Fire template can be applied to any corporeal creature if it is either capable of suffering fire damage or has the fire subtype. Creatures otherwise immune to fire damage cannot acquire the template, because the fire cannot kill them, nor can it bond with them.</p><p></p><p><strong>Type and Subtype:</strong> The base creature gains the Augmented and Fire subtypes, if it doesn’t already have them.</p><p></p><p><strong>Attacks:</strong> The creature’s attacks with natural attacks of manufactured weapons (even ranged weapons) deal +1d6 fire damage. Additionally, each full round the creature is in contact with a creature or object it deals 1d6 points of fire damage. If the creature already deals extra fire damage with its attack, use whichever value is higher.</p><p></p><p><strong>Special Qualities:</strong> The creature gains the Indomitable Fire Soul, Rekindle, and Burning Agony special qualities.</p><p><span style="color: PaleTurquoise"> <em>Indomitable Fire Soul (Su):</em></span> The fire wreathing the creature is tied directly to its life force. If the flame is extinguished, the creature is destroyed, and the animating force is lost. The flame is fairly tenacious, and requires the creature to be completely submerged for one full round before it goes out. The quench spell affects the creature as if it were a fire elemental, and pyrotechnics deals 1 point of damage per caster level if the creature is used as the spell’s fire source.<span style="color: DimGray"> <omitted> They can be turned, bolstered, or rebuked as if they were fire elementals. The flame is very similar to positive energy, and so responds to a turn or rebuke undead attempt as well. Those who turn undead can rebuke or bolster indomitable fire creatures, and those who rebuke or bolster undead can turn or destroy indomitable fire creatures. <omitted end></span> <span style="color: Yellow"><add on> They are susceptible to the Elemental Channel Feat (pg.122 CORE) if the chosen elemental subtype is fire. <add on ended> </span></p><p> If a creatures with this template leave the fire forest, or if Indomitability dies or leaves the forest, the creature loses this template and quickly grows tired. It takes 1 point of damage each round, unless positive energy is channeled into it, requiring either a healing spell <span style="color: DimGray"><omitted> of 5th level or higher,<omitted ended> </span><span style="color: Yellow"><add on>casted by a 5th lvl caster or higher <add on ended></span> <span style="color: DimGray"><omitted>or a turn attempt that could turn a 9 hit die creature.<omitted ended></span> <span style="color: Yellow"><add on> or if positive energy is channeled to heal the creature back to at least 1 hit point. <add on ended></span> If the creature receives this treatment it can survive, though it will likely retain some sign of the ordeal it has undergone.</p><p><em> <span style="color: PaleTurquoise">Rekindle (Su):</span></em> Two rounds after the creature falls to –1 or fewer hit points, if it has not yet been killed it heals 1 hit point per hit die, or enough to raise it to 1 hit point, whichever is more. This ability only works once per day.</p><p><em><span style="color: PaleTurquoise"> Burning Agony (Ex): </span></em>The affected creature is always on fire, magically prevented from dying, but afflicted with a constant agony. This pain makes it difficult to use any Intelligence-, Wisdom-, or Charisma-based skill, or to take actions that require patience or concentration<span style="color: Yellow"> <add on>(or uses special abilities).<add on ended></span> Each round the creature wants to take such actions, it must succeed a <span style="color: DimGray"><omitted>Concentration check (DC 15). If it needs to make a Concentration check for some other purpose, such as to cast a spell defensively, increase the DC by 5.<omitted ended></span> <span style="color: Yellow"><add on>Will save DC 15. A spell caster must make a Concentration Check to cast any spell as if they had taken 0 hit points of damage. i.e. DC equal to 10 + spell lvl of spell.<add on ended></span></p><p></p><p><strong>Challenge Rating:</strong> Same as base creature +1.</p><p><strong></strong></p><p><strong>Special – Indomitable Animal Companions:</strong> Some characters may acquire animal companions while in the fire forest, and can choose the appropriate indomitable fire creature instead of the normal variety.[/sblock]</p><p></p><p>Would like a little feed back or other ideas.</p><p></p><p>HM</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5571460, member: 84167"] Well I am slow but here is the slight change to the [COLOR=Red]<Warning Spoiler> [/COLOR] [sblock=Indomitable Fire Template] The Indomitable Fire template is an acquired template that many of the creatures in the Fire Forest use. If you’d like to have more encounters in the forest than are listed here, it’s a useful way to make the creatures here quite distinctive, and it can be applied quickly and easily. The Indomitable Fire template is what happens when a creature has their very spirit lit aflame by the living fire of Innenotdar. The fire powers their life just as much as positive energy once did, but also burns across their skin and through their veins. As detailed above, if a creature would die from the fires of Innenotdar, it instead stabilizes and stops taking damage from the fire. If it remains alive and on fire for a day or more, it may acquire the Indomitable Fire template. The Indomitable Fire template can be applied to any corporeal creature if it is either capable of suffering fire damage or has the fire subtype. Creatures otherwise immune to fire damage cannot acquire the template, because the fire cannot kill them, nor can it bond with them. [B]Type and Subtype:[/B] The base creature gains the Augmented and Fire subtypes, if it doesn’t already have them. [B]Attacks:[/B] The creature’s attacks with natural attacks of manufactured weapons (even ranged weapons) deal +1d6 fire damage. Additionally, each full round the creature is in contact with a creature or object it deals 1d6 points of fire damage. If the creature already deals extra fire damage with its attack, use whichever value is higher. [B]Special Qualities:[/B] The creature gains the Indomitable Fire Soul, Rekindle, and Burning Agony special qualities. [COLOR=PaleTurquoise] [I]Indomitable Fire Soul (Su):[/I][/COLOR] The fire wreathing the creature is tied directly to its life force. If the flame is extinguished, the creature is destroyed, and the animating force is lost. The flame is fairly tenacious, and requires the creature to be completely submerged for one full round before it goes out. The quench spell affects the creature as if it were a fire elemental, and pyrotechnics deals 1 point of damage per caster level if the creature is used as the spell’s fire source.[COLOR=DimGray] <omitted> They can be turned, bolstered, or rebuked as if they were fire elementals. The flame is very similar to positive energy, and so responds to a turn or rebuke undead attempt as well. Those who turn undead can rebuke or bolster indomitable fire creatures, and those who rebuke or bolster undead can turn or destroy indomitable fire creatures. <omitted end>[/COLOR] [COLOR=Yellow]<add on> They are susceptible to the Elemental Channel Feat (pg.122 CORE) if the chosen elemental subtype is fire. <add on ended> [/COLOR] If a creatures with this template leave the fire forest, or if Indomitability dies or leaves the forest, the creature loses this template and quickly grows tired. It takes 1 point of damage each round, unless positive energy is channeled into it, requiring either a healing spell [COLOR=DimGray]<omitted> of 5th level or higher,<omitted ended> [/COLOR][COLOR=Yellow]<add on>casted by a 5th lvl caster or higher <add on ended>[/COLOR] [COLOR=DimGray]<omitted>or a turn attempt that could turn a 9 hit die creature.<omitted ended>[/COLOR] [COLOR=Yellow]<add on> or if positive energy is channeled to heal the creature back to at least 1 hit point. <add on ended>[/COLOR] If the creature receives this treatment it can survive, though it will likely retain some sign of the ordeal it has undergone. [I] [COLOR=PaleTurquoise]Rekindle (Su):[/COLOR][/I] Two rounds after the creature falls to –1 or fewer hit points, if it has not yet been killed it heals 1 hit point per hit die, or enough to raise it to 1 hit point, whichever is more. This ability only works once per day. [I][COLOR=PaleTurquoise] Burning Agony (Ex): [/COLOR][/I]The affected creature is always on fire, magically prevented from dying, but afflicted with a constant agony. This pain makes it difficult to use any Intelligence-, Wisdom-, or Charisma-based skill, or to take actions that require patience or concentration[COLOR=Yellow] <add on>(or uses special abilities).<add on ended>[/COLOR] Each round the creature wants to take such actions, it must succeed a [COLOR=DimGray]<omitted>Concentration check (DC 15). If it needs to make a Concentration check for some other purpose, such as to cast a spell defensively, increase the DC by 5.<omitted ended>[/COLOR] [COLOR=Yellow]<add on>Will save DC 15. A spell caster must make a Concentration Check to cast any spell as if they had taken 0 hit points of damage. i.e. DC equal to 10 + spell lvl of spell.<add on ended>[/COLOR] [B]Challenge Rating:[/B] Same as base creature +1. [B] Special – Indomitable Animal Companions:[/B] Some characters may acquire animal companions while in the fire forest, and can choose the appropriate indomitable fire creature instead of the normal variety.[/sblock] Would like a little feed back or other ideas. HM [/QUOTE]
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