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WotBS Pathfinder Conversion thread
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<blockquote data-quote="Goddess FallenAngel" data-source="post: 5581955" data-attributes="member: 11434"><p>I decided to take a look at the Tattoomancy feat from the adventure 3: Shelter from the Storm.</p><p></p><p>Basically, the feat didn't need much conversion for Pathfinder. However, I altered it a bit to fit in with my house rules, and the revised version is below. </p><p></p><p>I left the original text in the below conversion, just used <s>strikeout</s>, and put my added text in <span style="color: yellow">yellow</span> so that my changes were easily seen.</p><p></p><p>[sblock=New Feat: Tattoomancy]<strong><span style="font-size: 12px">Tattoomancy [Item Creation]</span></strong></p><p><em>You can endow tattoos with magical effects.</em></p><p></p><p><strong>Prerequisite:</strong> Any item creation feat, Craft (tattoo) <s>6</s> <span style="color: yellow">5</span> ranks.</p><p></p><p><strong>Benefit:</strong> When you craft a magic item you possess the proper item creation feat for, instead of making a physical item you can place the magic in a tattoo. The cost to create the item is the same, but inking the tattoo only takes ten minutes for every 1,000 gp of the item’s market value.</p><p></p><p>The tattoo needs positive energy to hold onto the magic and infuse it into the tattooed creature. In order to do this, the recipient must be at full hit points, and then receive a cure light wounds spell, or some similar magic that can heal at least 5 points of damage, or some form of channeled positive energy, such as a <s>turning attempt</s> <span style="color: yellow">positive-aligned channel energy</span>. The character must do this for a number of days equal to the market value of the tattoo divided by 1,000. Only once he has does the tattoo finally take effect. If the character misses a day there is no negative effect other than that the tattoo will not provide a benefit yet.</p><p></p><p>Tattoos can only emulate wondrous items and rings. Tattoos count against the same body slot that a similar item would, though they can be placed anywhere on the body. Tattoos cannot emulate items that do not fill a body slot. The tattoo permanently fills that body slot, preventing other magic items worn in that slot from functioning <span style="color: yellow">under normal circumstances. If other magic items are worn in the same body slot as the tattoo, the wearer has to willingly suppress the tattoo’s effects for the initial 24 hours of wearing the second magic item, which also has no effect until the 24 hour period is over. If the second magic item is removed, it takes 24 hours for the tattoo to come back into effect.</span> </p><p></p><p>A magic tattoo can be temporarily suppressed with antimagic or dispel magic, but it can only be permanently dispelled by effects that would likewise permanently dispel a magic item. Alternately, if the bearer of the tattoo is willing, a dispel magic targeting a specific tattoo can automatically remove it. Finally, if the actual tattooed flesh is removed, the effect of the tattoo is lost.</p><p></p><p>For example, a character gets a tattoo on his shoulder of a tiger roaring, granting a +4 enhancement bonus to Strength, the equivalent of a <em>belt of giant strength +4</em>, which has a market value of 16,000 gp. The tattoo costs 8,000 gp to craft in materials, but only requires 160 minutes, a little less than 3 hours <span style="color: yellow">instead of 128 hours (16 days)</span>. However, the character must be fully healed and receive positive energy over the course of 16 days before the tattoo grants him any benefits. As long as he has the tattoo, magic belts he wears have no effect<s> since he counts as already having one</s> <span style="color: yellow">unless he chooses to suppress the tattoo for the initial 24 hours of wearing a magic belt, after which point the belt would be in effect until removed</span>.</p><p></p><p>Please note that, while tattoos cannot be lost, broken, or stolen, they cannot be sold <s>or upgraded</s> either (though they can be <span style="color: yellow">upgraded as per the base magic item, or</span> removed and replaced). <s>Characters may come to regret spending money on them if later on they want to replace them.</s>[/sblock]</p></blockquote><p></p>
[QUOTE="Goddess FallenAngel, post: 5581955, member: 11434"] I decided to take a look at the Tattoomancy feat from the adventure 3: Shelter from the Storm. Basically, the feat didn't need much conversion for Pathfinder. However, I altered it a bit to fit in with my house rules, and the revised version is below. I left the original text in the below conversion, just used [s]strikeout[/s], and put my added text in [color=yellow]yellow[/color] so that my changes were easily seen. [sblock=New Feat: Tattoomancy][b][size=3]Tattoomancy [Item Creation][/size][/b] [i]You can endow tattoos with magical effects.[/i] [b]Prerequisite:[/b] Any item creation feat, Craft (tattoo) [s]6[/s] [color=yellow]5[/color] ranks. [b]Benefit:[/b] When you craft a magic item you possess the proper item creation feat for, instead of making a physical item you can place the magic in a tattoo. The cost to create the item is the same, but inking the tattoo only takes ten minutes for every 1,000 gp of the item’s market value. The tattoo needs positive energy to hold onto the magic and infuse it into the tattooed creature. In order to do this, the recipient must be at full hit points, and then receive a cure light wounds spell, or some similar magic that can heal at least 5 points of damage, or some form of channeled positive energy, such as a [s]turning attempt[/s] [color=yellow]positive-aligned channel energy[/color]. The character must do this for a number of days equal to the market value of the tattoo divided by 1,000. Only once he has does the tattoo finally take effect. If the character misses a day there is no negative effect other than that the tattoo will not provide a benefit yet. Tattoos can only emulate wondrous items and rings. Tattoos count against the same body slot that a similar item would, though they can be placed anywhere on the body. Tattoos cannot emulate items that do not fill a body slot. The tattoo permanently fills that body slot, preventing other magic items worn in that slot from functioning [color=yellow]under normal circumstances. If other magic items are worn in the same body slot as the tattoo, the wearer has to willingly suppress the tattoo’s effects for the initial 24 hours of wearing the second magic item, which also has no effect until the 24 hour period is over. If the second magic item is removed, it takes 24 hours for the tattoo to come back into effect.[/color] A magic tattoo can be temporarily suppressed with antimagic or dispel magic, but it can only be permanently dispelled by effects that would likewise permanently dispel a magic item. Alternately, if the bearer of the tattoo is willing, a dispel magic targeting a specific tattoo can automatically remove it. Finally, if the actual tattooed flesh is removed, the effect of the tattoo is lost. For example, a character gets a tattoo on his shoulder of a tiger roaring, granting a +4 enhancement bonus to Strength, the equivalent of a [i]belt of giant strength +4[/i], which has a market value of 16,000 gp. The tattoo costs 8,000 gp to craft in materials, but only requires 160 minutes, a little less than 3 hours [color=yellow]instead of 128 hours (16 days)[/color]. However, the character must be fully healed and receive positive energy over the course of 16 days before the tattoo grants him any benefits. As long as he has the tattoo, magic belts he wears have no effect[s] since he counts as already having one[/s] [color=yellow]unless he chooses to suppress the tattoo for the initial 24 hours of wearing a magic belt, after which point the belt would be in effect until removed[/color]. Please note that, while tattoos cannot be lost, broken, or stolen, they cannot be sold [s]or upgraded[/s] either (though they can be [color=yellow]upgraded as per the base magic item, or[/color] removed and replaced). [s]Characters may come to regret spending money on them if later on they want to replace them.[/s][/sblock] [/QUOTE]
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