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WotBS play-through thread, with 4E newbie goodness
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<blockquote data-quote="Bercilak" data-source="post: 5108002" data-attributes="member: 68314"><p>I've recently changed how I keep track of treasure. I got tired of juggling wish lists (especially given that some players are always more up to date than others). So I pulled the Ace-10 out of a deck of playing cards, and told my players that they should keep a list of the magic items they might want for their level (for my four players, that's level +1, +3, and +4). When the adventure says there's treasure, I just deal out cards equal to the number of parcels, and if the numbers A, 3, or 4 come out (the corresponding treasure parcels being 1, 3, and 4 for my four players), then somebody gets a magic item, which they can then choose from their list. If it's another card, then I throw some loot at them from the tables in the DMG based on their card draw and based on how many healing potions they still have. The players themselves came up with the rotation for items, and I just put the used cards away until the next level. When the deck is empty, I know I've handed out all the necessary parcels.</p><p>Made my life a lot easier, so I can focus more on making counters for battles instead of wading through treasure lists and figuring out the optimal place to put it. </p><p></p><p>-Berc</p></blockquote><p></p>
[QUOTE="Bercilak, post: 5108002, member: 68314"] I've recently changed how I keep track of treasure. I got tired of juggling wish lists (especially given that some players are always more up to date than others). So I pulled the Ace-10 out of a deck of playing cards, and told my players that they should keep a list of the magic items they might want for their level (for my four players, that's level +1, +3, and +4). When the adventure says there's treasure, I just deal out cards equal to the number of parcels, and if the numbers A, 3, or 4 come out (the corresponding treasure parcels being 1, 3, and 4 for my four players), then somebody gets a magic item, which they can then choose from their list. If it's another card, then I throw some loot at them from the tables in the DMG based on their card draw and based on how many healing potions they still have. The players themselves came up with the rotation for items, and I just put the used cards away until the next level. When the deck is empty, I know I've handed out all the necessary parcels. Made my life a lot easier, so I can focus more on making counters for battles instead of wading through treasure lists and figuring out the optimal place to put it. -Berc [/QUOTE]
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