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WotBS play-through thread, with 4E newbie goodness
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<blockquote data-quote="SunRaven01" data-source="post: 5159672" data-attributes="member: 42927"><p>Whoops, kind of let this fall by the wayside. Here's how things stand so far:</p><p></p><p>Scene 7: The Force Is With You</p><p></p><p>Deciding that Shealis was more of a threat than they were capable of handling, the group were able to use a combination of diplomacy and intimidation to gain the information they needed from the eladrin, though it came at a price: when the case was opened and the information decoded, a copy of the contents were to be magically transmitted to Shahalesti. With this agreement in place, Shealis directed the party to a hideout in the eladrin ghetto where her Shahalesti conspirators were to be found, with the case.</p><p></p><p>Scene 8: Eladrin Ghetto Hideout</p><p></p><p>The party covertly entered the eladrin ghetto as directly by Shealis, but then spent several minutes loudly arguing over the best way to proceed in a snow-filled square. Their arrival was not missed by the Shahalesti.</p><p></p><p>Scene 9: Spy Headquarters</p><p></p><p>The hideout was located, the conspirators were killed (and one captured), and the case recovered. The captured eladrin was turned over to Buron at the safe-house, and the party now turned its attention to escaping Gate Pass.</p><p></p><p>Act 3:</p><p></p><p>Scene 2: To See Councilman Menash</p><p></p><p>It was decided that they would approach councilman Menash, and beg his aid in leaving the city. He readily agreed, and shared a plan to disguise the party as a Gate Pass patrol. Before they left his house, he gave them a small, fist-sized package to deliver to Dougan Rambausen, a dwarven instructor at the Lyceum academy.</p><p></p><p>Scene 3: Street Ambush</p><p></p><p>When the party departed Menash’s estate, they were ambushed again by Black Horse thugs, but the ambush failed and the mercenaries were handily defeated, though a few escaped. After the ambush, the party was accosted by local hero Rantle, who asked the party to deliver a scroll tube to his sister Katrina, if they encounter her in Seaquen.</p><p></p><p>Interlude: Captain Herreman’s Barracks</p><p></p><p>Then, the party met with Captain Herreman of the Gate Pass guard, who raucously agreed to the deception proposed by Menash.</p><p></p><p>Scene 4: Magic Mayhem</p><p></p><p>The party encountered a “protection scheme” in the midst of demonstrating why protection insurance was necessary, but after some intimidation and discussion, decided it was none of their business.</p><p></p><p>Epilogue: Moving On</p><p></p><p>Finally, the party ended their fourth day of the new year by returning to the safe-house to gather supplies before escaping the city. Their ruse was successful, and they are now headed on horseback south from Gate Pass, towards the Indomitable Fire Forest.</p><p></p><p>We play again on Saturday, and the party only has the Gauntlet, Knoll Hunt, Dwarves, and Inquisitor encounters left in the adventure prologue. So far, so good!</p></blockquote><p></p>
[QUOTE="SunRaven01, post: 5159672, member: 42927"] Whoops, kind of let this fall by the wayside. Here's how things stand so far: Scene 7: The Force Is With You Deciding that Shealis was more of a threat than they were capable of handling, the group were able to use a combination of diplomacy and intimidation to gain the information they needed from the eladrin, though it came at a price: when the case was opened and the information decoded, a copy of the contents were to be magically transmitted to Shahalesti. With this agreement in place, Shealis directed the party to a hideout in the eladrin ghetto where her Shahalesti conspirators were to be found, with the case. Scene 8: Eladrin Ghetto Hideout The party covertly entered the eladrin ghetto as directly by Shealis, but then spent several minutes loudly arguing over the best way to proceed in a snow-filled square. Their arrival was not missed by the Shahalesti. Scene 9: Spy Headquarters The hideout was located, the conspirators were killed (and one captured), and the case recovered. The captured eladrin was turned over to Buron at the safe-house, and the party now turned its attention to escaping Gate Pass. Act 3: Scene 2: To See Councilman Menash It was decided that they would approach councilman Menash, and beg his aid in leaving the city. He readily agreed, and shared a plan to disguise the party as a Gate Pass patrol. Before they left his house, he gave them a small, fist-sized package to deliver to Dougan Rambausen, a dwarven instructor at the Lyceum academy. Scene 3: Street Ambush When the party departed Menash’s estate, they were ambushed again by Black Horse thugs, but the ambush failed and the mercenaries were handily defeated, though a few escaped. After the ambush, the party was accosted by local hero Rantle, who asked the party to deliver a scroll tube to his sister Katrina, if they encounter her in Seaquen. Interlude: Captain Herreman’s Barracks Then, the party met with Captain Herreman of the Gate Pass guard, who raucously agreed to the deception proposed by Menash. Scene 4: Magic Mayhem The party encountered a “protection scheme” in the midst of demonstrating why protection insurance was necessary, but after some intimidation and discussion, decided it was none of their business. Epilogue: Moving On Finally, the party ended their fourth day of the new year by returning to the safe-house to gather supplies before escaping the city. Their ruse was successful, and they are now headed on horseback south from Gate Pass, towards the Indomitable Fire Forest. We play again on Saturday, and the party only has the Gauntlet, Knoll Hunt, Dwarves, and Inquisitor encounters left in the adventure prologue. So far, so good! [/QUOTE]
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