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WotBS Prequel
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<blockquote data-quote="Odysseus" data-source="post: 5120626" data-attributes="member: 8615"><p>After discussions with the players. I'm going to go with two seperate prequels.</p><p>With the players having characters in both. After running both prequels, the players can choose which charcater they want to take forward , assuming both survive the prequel.</p><p></p><p>Prequel 1</p><p></p><p>Cast Barbarian ship captain , Avenger, +3</p><p>Act 1</p><p>The date is a few months before the first adventure, and they're sailing along the Shahalesti coast, heading for Seaquen as part of a normal merchant run (or pirate run, or whatever matches the barbarian's bacstory). Explain that normally they're allowed to travel this way without incident.</p><p>They spot a well-armed, magically swift Shahalesti ship approaching them. The wind around the captain picks up, and a voice speaks to him, demanding they stop and submit to boarding, because divinations have revealed a Ragesian spy (avenger)on board their ship. Party ends up prisoners of the Shahalesti</p><p>Act 2</p><p>Party escape while being transported. With the aid of an NPC with contacts in the Gate pass resistance.</p><p></p><p>Prequel 2</p><p>Cast Druid, Bard & fighter</p><p>Act 1</p><p>The druid bard & fighter, seperatly are out on the plains when they see a bloom of red light in the distance, like a giant flame. The sky rumbles with thunder, and they notice the clouds slowly turning red, starting in the distance and spreading toward them. It's a good bet that waiting around outside is a bad idea, but there's a town less than a mile away where they could take shelter.</p><p></p><p>When they get to the town, the town's priest spots them and yells for them to come into the stone church , where everyone is hiding. Red rain has started to fall, and their skin burns wherever it strikes. Puddles of flame are already forming on the ground.</p><p>Outside, a part of a band of Ragesian soldiers who were slain by the firestorm and animated as sizzling undead try to enter the church.</p><p>Act 2</p><p>After killing the undead, Guthwulf and the remaining members of the band show up. The party ends up being captured and tortured. But escape with the aid of the townsfolk.</p><p></p><p></p><p>How does that all sound? </p><p>Any other suggestions?</p></blockquote><p></p>
[QUOTE="Odysseus, post: 5120626, member: 8615"] After discussions with the players. I'm going to go with two seperate prequels. With the players having characters in both. After running both prequels, the players can choose which charcater they want to take forward , assuming both survive the prequel. Prequel 1 Cast Barbarian ship captain , Avenger, +3 Act 1 The date is a few months before the first adventure, and they're sailing along the Shahalesti coast, heading for Seaquen as part of a normal merchant run (or pirate run, or whatever matches the barbarian's bacstory). Explain that normally they're allowed to travel this way without incident. They spot a well-armed, magically swift Shahalesti ship approaching them. The wind around the captain picks up, and a voice speaks to him, demanding they stop and submit to boarding, because divinations have revealed a Ragesian spy (avenger)on board their ship. Party ends up prisoners of the Shahalesti Act 2 Party escape while being transported. With the aid of an NPC with contacts in the Gate pass resistance. Prequel 2 Cast Druid, Bard & fighter Act 1 The druid bard & fighter, seperatly are out on the plains when they see a bloom of red light in the distance, like a giant flame. The sky rumbles with thunder, and they notice the clouds slowly turning red, starting in the distance and spreading toward them. It's a good bet that waiting around outside is a bad idea, but there's a town less than a mile away where they could take shelter. When they get to the town, the town's priest spots them and yells for them to come into the stone church , where everyone is hiding. Red rain has started to fall, and their skin burns wherever it strikes. Puddles of flame are already forming on the ground. Outside, a part of a band of Ragesian soldiers who were slain by the firestorm and animated as sizzling undead try to enter the church. Act 2 After killing the undead, Guthwulf and the remaining members of the band show up. The party ends up being captured and tortured. But escape with the aid of the townsfolk. How does that all sound? Any other suggestions? [/QUOTE]
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