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WotC 4E D&D bloat (was Forked Thread: Pathfinder (PFRPG) bloat)
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<blockquote data-quote="timbannock" data-source="post: 4841685" data-attributes="member: 17913"><p>Seriously. Can't you all just be happy?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>If Monk and Bard are missing, everyone's mad. If there's more than 2 or 3 crunchy splats in a year, everyone's rolling their eyes.</p><p></p><p>I agree with the folks who've said things are more focused in 4e. As a DM, I avoid a LOT of stuff because the Compendium handles most of my needs. I just need monsters (in the Compendium), treasure to hand the players (in the Compendium), and the occasional adventure (in print). My players can pick up the PHB and only the splats that revolve around the Power Source they like most: Martial or Divine or whatever. Basically, each member of the group can buy into a "line" (or really, "sub-line") of core + splats, and nobody needs it all.</p><p></p><p>The collectors in the group can buy everything if they want, but generally, much more manageable. 3e's splats often tried to "cross-over" too much ("Complete Warrior is useful for all classes, but especially martial ones!"), and earlier editions never seemed all that well-planned for the long-term in terms of types of supplements and focus. 4e seems to have a pretty well-thought out business model.</p><p></p><p>Is it a good one? ::shrugs:: But it works for me.</p></blockquote><p></p>
[QUOTE="timbannock, post: 4841685, member: 17913"] Seriously. Can't you all just be happy? :cool: If Monk and Bard are missing, everyone's mad. If there's more than 2 or 3 crunchy splats in a year, everyone's rolling their eyes. I agree with the folks who've said things are more focused in 4e. As a DM, I avoid a LOT of stuff because the Compendium handles most of my needs. I just need monsters (in the Compendium), treasure to hand the players (in the Compendium), and the occasional adventure (in print). My players can pick up the PHB and only the splats that revolve around the Power Source they like most: Martial or Divine or whatever. Basically, each member of the group can buy into a "line" (or really, "sub-line") of core + splats, and nobody needs it all. The collectors in the group can buy everything if they want, but generally, much more manageable. 3e's splats often tried to "cross-over" too much ("Complete Warrior is useful for all classes, but especially martial ones!"), and earlier editions never seemed all that well-planned for the long-term in terms of types of supplements and focus. 4e seems to have a pretty well-thought out business model. Is it a good one? ::shrugs:: But it works for me. [/QUOTE]
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