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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Staffan" data-source="post: 8305889" data-attributes="member: 907"><p><a href="https://www.enworld.org/threads/ryan-dancey-acquiring-tsr.661632/" target="_blank">This</a> is probably the best account of why TSR failed, written by the person Wizards sent in to save the things that could be saved. The most relevant excerpt would probably be: <em>I discovered that the cost of the products that company was making in many cases exceeded the price the company was receiving for selling those products. I toured a warehouse packed from floor to 50 foot ceiling with products valued as though they would soon be sold to a distributor with production stamps stretching back to the late 1980s. I was 10 pages in to a thick green bar report of inventory, calculating the true value of the material in that warehouse when I realized that my last 100 entries had all been "$0"'s.</em></p><p></p><p>In other words, TSR published <strong>tons</strong> of junk. At their (seeming) height, they published something like a dozen products per month, spread out over a number of sub-product lines. Here's what they released in 1994, for example:</p><p>[spoiler]</p><p>Core (25):</p><p>First Quest</p><p>Council of Wyrms</p><p>Monstrous Compendium Annual Volume One</p><p>The Complete Paladin's Handbook</p><p>The Complete Druid's Handbook</p><p>The Complete Book of Villains</p><p>Age of Heroes Campaign Sourcebook</p><p>The Crusades Campaign Sourcebook</p><p>Encyclopedia Magica, Volume I</p><p>Fighter's Challenge II</p><p>Temple, Tower & Tomb</p><p>Wizard's Challenge II</p><p>City Sites</p><p>Fighter's Screen</p><p>Priest's Screen</p><p>Thief's Screen</p><p>Wizard's Screen</p><p>Treasure Chest</p><p>Deck of Encounters, Set One</p><p>Deck of Encounters, Set Two</p><p>Deck of Psionic Powers</p><p>Fighter's Player Pack</p><p>Priest's Player Pack</p><p>Thief's Player Pack</p><p>Wizard's Player Pack</p><p></p><p>Dark Sun (4):</p><p>City by the Silt Sea</p><p>The Will & The Way</p><p>Black Spine</p><p>Forest Maker</p><p></p><p>Ravenloft (9):</p><p>Ravenloft Campaign Setting</p><p>Masque of the Red Death and Other Tales</p><p>Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness</p><p>Van Richten's Guide to the Created</p><p>Van Righten's Guide to the Ancient Dead</p><p>Adam's Wrath</p><p>The Awakening</p><p>Hour of the Knife</p><p>Howls in the Night</p><p></p><p>Planescape (7):</p><p>Planescape Campaign Setting</p><p>Planes of Chaos</p><p>Planescape Monstrous Compendium Appendix</p><p>The Eternal Boundary</p><p>Well of Worlds</p><p>In the Abyss</p><p>The Deva Spark</p><p></p><p>Mystara (6):</p><p>Karameikos: Kingdom of Adventure</p><p>Hail the Heroes</p><p>Night of the Vampire</p><p>Mystara Monstrous Compendium Appendix</p><p>Poor Wizard's Almanac III & Book of Facts</p><p>Red Steel Campaign Expansion</p><p></p><p>Forgotten Realms (10):</p><p>The Ruins of Undermountain II: The Deep Levels</p><p>City of Splendors</p><p>Elminster's Ecologies</p><p>Elves of Evermeet</p><p>Volo's Guide to the Sword Coast</p><p>Cormyr</p><p>Book of Lairs</p><p>Marco Volo: Departure</p><p>Marco Volo: Journey</p><p>Marco Volo: Arrival</p><p>[/spoiler]</p><p>That's a total of 61 products, or five per month (and I'm not counting novels in this). At least 12 of those were boxed sets, making for one per month. One was a revision of a setting only released four years prior (with a second revision coming three years later).</p><p></p><p>All in all, the biggest problem was that TSR <strong>churned out so, SO much junk</strong>. And a major contributor of all that junk was that they were supporting <strong>five</strong> settings that year (including <strong>launching</strong> two), in addition to core D&D. I'm not saying there weren't some good things in that pile – throw enough stuff at the wall, and some of it will stick.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8305889, member: 907"] [URL='https://www.enworld.org/threads/ryan-dancey-acquiring-tsr.661632/']This[/URL] is probably the best account of why TSR failed, written by the person Wizards sent in to save the things that could be saved. The most relevant excerpt would probably be: [I]I discovered that the cost of the products that company was making in many cases exceeded the price the company was receiving for selling those products. I toured a warehouse packed from floor to 50 foot ceiling with products valued as though they would soon be sold to a distributor with production stamps stretching back to the late 1980s. I was 10 pages in to a thick green bar report of inventory, calculating the true value of the material in that warehouse when I realized that my last 100 entries had all been "$0"'s.[/I] In other words, TSR published [B]tons[/B] of junk. At their (seeming) height, they published something like a dozen products per month, spread out over a number of sub-product lines. Here's what they released in 1994, for example: [spoiler] Core (25): First Quest Council of Wyrms Monstrous Compendium Annual Volume One The Complete Paladin's Handbook The Complete Druid's Handbook The Complete Book of Villains Age of Heroes Campaign Sourcebook The Crusades Campaign Sourcebook Encyclopedia Magica, Volume I Fighter's Challenge II Temple, Tower & Tomb Wizard's Challenge II City Sites Fighter's Screen Priest's Screen Thief's Screen Wizard's Screen Treasure Chest Deck of Encounters, Set One Deck of Encounters, Set Two Deck of Psionic Powers Fighter's Player Pack Priest's Player Pack Thief's Player Pack Wizard's Player Pack Dark Sun (4): City by the Silt Sea The Will & The Way Black Spine Forest Maker Ravenloft (9): Ravenloft Campaign Setting Masque of the Red Death and Other Tales Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness Van Richten's Guide to the Created Van Righten's Guide to the Ancient Dead Adam's Wrath The Awakening Hour of the Knife Howls in the Night Planescape (7): Planescape Campaign Setting Planes of Chaos Planescape Monstrous Compendium Appendix The Eternal Boundary Well of Worlds In the Abyss The Deva Spark Mystara (6): Karameikos: Kingdom of Adventure Hail the Heroes Night of the Vampire Mystara Monstrous Compendium Appendix Poor Wizard's Almanac III & Book of Facts Red Steel Campaign Expansion Forgotten Realms (10): The Ruins of Undermountain II: The Deep Levels City of Splendors Elminster's Ecologies Elves of Evermeet Volo's Guide to the Sword Coast Cormyr Book of Lairs Marco Volo: Departure Marco Volo: Journey Marco Volo: Arrival [/spoiler] That's a total of 61 products, or five per month (and I'm not counting novels in this). At least 12 of those were boxed sets, making for one per month. One was a revision of a setting only released four years prior (with a second revision coming three years later). All in all, the biggest problem was that TSR [B]churned out so, SO much junk[/B]. And a major contributor of all that junk was that they were supporting [B]five[/B] settings that year (including [B]launching[/B] two), in addition to core D&D. I'm not saying there weren't some good things in that pile – throw enough stuff at the wall, and some of it will stick. [/QUOTE]
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