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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="FriendlyFiend" data-source="post: 8306562" data-attributes="member: 7368"><p>I can completely understand not going for Planescape, but for me it was and is the best thing in (A)D&D. I'd been playing since the mid-80s and started out murder-hobo-ing my way through levelled dungeons in Basic and Expert D&D, back at the time where it was hilarious to stumble upon a LOMITS/LOLITS (Little Old Man/Woman In Tennis Shoes) wandering around the room next door to Orcus's, then watched myself and the game mature with things like Saltmarsh, The Desert of Desolation series, Ravenloft &c. Planescape, though, took things to a new level - switching emphasis from combat to clashing beliefs, putting even low-level characters in contact with high-level powers, opening up exploration of all the places that D&D promised - the Happy Hunting Grounds, the City of Brass, the cogs of Mechanus. Plus it had Sigil, still for me the most exciting non-homebrew city in the game that I've read, and the machinations of the factions. Plus the production values, for the most part, were fabulous and there was all the DiTerlizzi art I could ever want.</p></blockquote><p></p>
[QUOTE="FriendlyFiend, post: 8306562, member: 7368"] I can completely understand not going for Planescape, but for me it was and is the best thing in (A)D&D. I'd been playing since the mid-80s and started out murder-hobo-ing my way through levelled dungeons in Basic and Expert D&D, back at the time where it was hilarious to stumble upon a LOMITS/LOLITS (Little Old Man/Woman In Tennis Shoes) wandering around the room next door to Orcus's, then watched myself and the game mature with things like Saltmarsh, The Desert of Desolation series, Ravenloft &c. Planescape, though, took things to a new level - switching emphasis from combat to clashing beliefs, putting even low-level characters in contact with high-level powers, opening up exploration of all the places that D&D promised - the Happy Hunting Grounds, the City of Brass, the cogs of Mechanus. Plus it had Sigil, still for me the most exciting non-homebrew city in the game that I've read, and the machinations of the factions. Plus the production values, for the most part, were fabulous and there was all the DiTerlizzi art I could ever want. [/QUOTE]
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