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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8306674" data-attributes="member: 18"><p>Not just once either. Repeatedly. It's literally one of the main functions it clearly has. And in lore they're literally designed to travel to the Astral Sea and to other worlds via that.</p><p></p><p>That's not exactly true, though. Nautiloids exist even when Spelljammer doesn't, and they don't sail the phlogiston, they sail the Astral Sea. Like Tieflings from Planescape, they're a piece of lore that escaped the original setting and is now simply it's own thing.</p><p></p><p>The issue is twofold:</p><p></p><p>1) Spelljammer has a crap setting. I'm sorry, but it is. It's crap. The Rock of Bral is nice, the races are nice, but aside from that? It's pretty bad. Crystals spheres are dumb and feel like something from a 1970s prog rock album in a really bad way. The phlogiston feels like the bad kind of steampunk. It all also doesn't particularly "play nice" with existing settings. It would generally let you move away from the more dubious bits of Spelljammer towards something more accessible/playable.</p><p></p><p>2) Planescape has a couple of issues that Spelljammer could solve - first of all, Planescape is kind of bound to the Great Wheel, which isn't a universal - whereas the Astral Sea kind of is - so you could fit Planescape into a lot more settings if you went that way. Secondly, there wasn't a great sense of exploring or the like in Planescape, and spelljammers could really enable that whilst still keeping Sigil at a home base and so on. It would also allow you to get away from some bad decision late in Planescape history.</p><p></p><p>Bestiary-wise there's no real issue. The monsters/NPC races worth keeping potentially fit well into both settings.</p><p></p><p>It's perfectly possible they won't combine them. Indeed I think it's more likely that they won't. If they don't however, I expect Spelljammer either won't come out (99% of the reason people think it will is the Illithid Nautiloid, but as I've pointed out, those exist even outside of Spelljammer, and go on the Astral Sea, and the one in BG3 is clearly operating that way), or will be drastically rebooted in a way that makes VRGtR look like a carbon copy of the 1990 boxed set by comparison. Probably getting rid of crystal spheres and any specific linkage to any specific setting, and instead having a setting of its own.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8306674, member: 18"] Not just once either. Repeatedly. It's literally one of the main functions it clearly has. And in lore they're literally designed to travel to the Astral Sea and to other worlds via that. That's not exactly true, though. Nautiloids exist even when Spelljammer doesn't, and they don't sail the phlogiston, they sail the Astral Sea. Like Tieflings from Planescape, they're a piece of lore that escaped the original setting and is now simply it's own thing. The issue is twofold: 1) Spelljammer has a crap setting. I'm sorry, but it is. It's crap. The Rock of Bral is nice, the races are nice, but aside from that? It's pretty bad. Crystals spheres are dumb and feel like something from a 1970s prog rock album in a really bad way. The phlogiston feels like the bad kind of steampunk. It all also doesn't particularly "play nice" with existing settings. It would generally let you move away from the more dubious bits of Spelljammer towards something more accessible/playable. 2) Planescape has a couple of issues that Spelljammer could solve - first of all, Planescape is kind of bound to the Great Wheel, which isn't a universal - whereas the Astral Sea kind of is - so you could fit Planescape into a lot more settings if you went that way. Secondly, there wasn't a great sense of exploring or the like in Planescape, and spelljammers could really enable that whilst still keeping Sigil at a home base and so on. It would also allow you to get away from some bad decision late in Planescape history. Bestiary-wise there's no real issue. The monsters/NPC races worth keeping potentially fit well into both settings. It's perfectly possible they won't combine them. Indeed I think it's more likely that they won't. If they don't however, I expect Spelljammer either won't come out (99% of the reason people think it will is the Illithid Nautiloid, but as I've pointed out, those exist even outside of Spelljammer, and go on the Astral Sea, and the one in BG3 is clearly operating that way), or will be drastically rebooted in a way that makes VRGtR look like a carbon copy of the 1990 boxed set by comparison. Probably getting rid of crystal spheres and any specific linkage to any specific setting, and instead having a setting of its own. [/QUOTE]
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