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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8306914" data-attributes="member: 18"><p>I see where you're coming from, totally but Spelljammer is the <em>wrong kind</em> of silly.</p><p></p><p>Like "kids today" do indeed like a lot of stuff that's kind of superficially "silly" (as did my generation, really), most of it represented by various somewhat-actually-edgy cartoons like Rick & Morty or Infinity Train (I'm sorry, it is, based on what I've seen of it), or, especially for a slightly older generation, now in their later twenties mostly seriously fluffy/secretly kind cartoons with a slight edge of self-knowing-ness like the previous gen of MLP (I dunno if there's a new gen yet I haven't been following - I've literally watched six episodes of MLP in my life, well, over the age of 10 anyway) or Steven Universe or w/e (actually SU is extremely serious at times, but that's part of the whole deal).</p><p></p><p>Spelljammer belongs, very firmly, to an older breed of much less self-aware or totally un-self-aware, much less secretly-edgy (or equally, secretly kind - Spelljammer is neither) silliness, that is silly more for the sake of being silly, doesn't feature references or much in the way of "meta" commentary or the like. It has a relationship to the LOL SO RANDOM era of the internet (a long-ago time), which whilst later, featured a lot of the same sort of stuff that didn't really have a meta component, it was literally just silly to be silly.</p><p></p><p>So I think it would take a lot of work to reshape that into a modern-friendly kind of silly.</p><p></p><p>And I guess the big issue is, there ain't much to work with. You have a very bland and rather featureless space setting. Even Realmspace, Krynnspace etc. which probably won't feature due to potential IP damage, don't actually help much because they're also pretty bland. I hate to say it, but based on the decent amount of Spelljammer stuff on the shelf behind me, this was not TSR's greatest work. This was not something they were really doing a great job with. This setting was not written at the same level as Taladas, Dark Sun, or Planescape, all of which had a hell of a lot of energy. It feels like an artifact from the mid-80s, but not like, compellingly '80s, just... old. Like a boardgame you find from back then in an attic, and give a go, and turns out, it wasn't actually very good!</p><p></p><p>And it's whole age of sail, empires rock! deal would need re-working.</p><p></p><p>So where Dark Sun and Planescape are really solid settings that you could re-work, Spelljammer is more like the idea for a setting, which you'd have to rebuild from the ground up. Doesn't mean it shouldn't be done, does mean it would be a lot more work than something like Dark Sun, Ravenloft, or Planescape.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8306914, member: 18"] I see where you're coming from, totally but Spelljammer is the [I]wrong kind[/I] of silly. Like "kids today" do indeed like a lot of stuff that's kind of superficially "silly" (as did my generation, really), most of it represented by various somewhat-actually-edgy cartoons like Rick & Morty or Infinity Train (I'm sorry, it is, based on what I've seen of it), or, especially for a slightly older generation, now in their later twenties mostly seriously fluffy/secretly kind cartoons with a slight edge of self-knowing-ness like the previous gen of MLP (I dunno if there's a new gen yet I haven't been following - I've literally watched six episodes of MLP in my life, well, over the age of 10 anyway) or Steven Universe or w/e (actually SU is extremely serious at times, but that's part of the whole deal). Spelljammer belongs, very firmly, to an older breed of much less self-aware or totally un-self-aware, much less secretly-edgy (or equally, secretly kind - Spelljammer is neither) silliness, that is silly more for the sake of being silly, doesn't feature references or much in the way of "meta" commentary or the like. It has a relationship to the LOL SO RANDOM era of the internet (a long-ago time), which whilst later, featured a lot of the same sort of stuff that didn't really have a meta component, it was literally just silly to be silly. So I think it would take a lot of work to reshape that into a modern-friendly kind of silly. And I guess the big issue is, there ain't much to work with. You have a very bland and rather featureless space setting. Even Realmspace, Krynnspace etc. which probably won't feature due to potential IP damage, don't actually help much because they're also pretty bland. I hate to say it, but based on the decent amount of Spelljammer stuff on the shelf behind me, this was not TSR's greatest work. This was not something they were really doing a great job with. This setting was not written at the same level as Taladas, Dark Sun, or Planescape, all of which had a hell of a lot of energy. It feels like an artifact from the mid-80s, but not like, compellingly '80s, just... old. Like a boardgame you find from back then in an attic, and give a go, and turns out, it wasn't actually very good! And it's whole age of sail, empires rock! deal would need re-working. So where Dark Sun and Planescape are really solid settings that you could re-work, Spelljammer is more like the idea for a setting, which you'd have to rebuild from the ground up. Doesn't mean it shouldn't be done, does mean it would be a lot more work than something like Dark Sun, Ravenloft, or Planescape. [/QUOTE]
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