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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Urriak Uruk" data-source="post: 8307039" data-attributes="member: 7015558"><p>Calling something "silly" is not objective analysis. You know why? A lot of folks <em>like </em>silly material. Or they don't think it's silly at all!</p><p></p><p>If I flip through Tales through the Yawning Portal, there's a ton of silly material in there. Whiteplume Mountain is an extremely silly module. Do I then use that as an example that all of Greyhawk is silly? No! Dragonlance is famously known for the extremely kleptomaniac kender, and that isn't used to say that all of Dragonlance is silly.</p><p></p><p>So yes, Spelljammer has a lot of silly material, but it also is the battleground of the war between the Githyanki and Mind Flayer nautiloids, and there has been plenty of very serious material covering both sides of that conflict. It's quite easy to run a very serious Spelljammer campaign if one wants to, and Matt Colville's The Chain is one of them (the PCs stole and pilot a nautiloid for themselves).</p><p></p><p>Even if one could measure Spelljammer being inherently "sillier" than other setting (and you can't in any objective way) it doesn't matter, because one could make an argument that there's nothing wrong with having a sillier setting. No one complains after all when we get an inherently darker setting like Ravenloft.</p><p></p><p>And I <em>literally </em>gave an argument for Spelljammer in the comment you responded to; </p><p></p><p><em>I personally like how Spelljammer is taking influences from HG Wells, Burroughs, and a Ptolemaic views of cosmology to build a "space fantasy," that isn't actually science fiction at all and is firmly fantasy.</em></p><p></p><p>I'll add, that Spelljammer is a great homage to the pulpy science fantasy material like Planet of the Apes, Krull, Flash Gordon, OG Star Trek... and yes, Star Wars. It takes the many staples of D&D (beholders, mind flayers) and re-contextualizes them on a new frontier, creating new rules for exploring "beyond the gravity of your world," while remaining firmly entrenched in magic as opposed to technology.</p><p></p><p>This may be all material that you find silly, or uninteresting, or unengaging... but that's your personal taste. Definitely doesn't reflect my own. It's not my job to convince you; every setting has its detractors. But don't pretend that your opinion is a fact.</p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8307039, member: 7015558"] Calling something "silly" is not objective analysis. You know why? A lot of folks [I]like [/I]silly material. Or they don't think it's silly at all! If I flip through Tales through the Yawning Portal, there's a ton of silly material in there. Whiteplume Mountain is an extremely silly module. Do I then use that as an example that all of Greyhawk is silly? No! Dragonlance is famously known for the extremely kleptomaniac kender, and that isn't used to say that all of Dragonlance is silly. So yes, Spelljammer has a lot of silly material, but it also is the battleground of the war between the Githyanki and Mind Flayer nautiloids, and there has been plenty of very serious material covering both sides of that conflict. It's quite easy to run a very serious Spelljammer campaign if one wants to, and Matt Colville's The Chain is one of them (the PCs stole and pilot a nautiloid for themselves). Even if one could measure Spelljammer being inherently "sillier" than other setting (and you can't in any objective way) it doesn't matter, because one could make an argument that there's nothing wrong with having a sillier setting. No one complains after all when we get an inherently darker setting like Ravenloft. And I [I]literally [/I]gave an argument for Spelljammer in the comment you responded to; [I]I personally like how Spelljammer is taking influences from HG Wells, Burroughs, and a Ptolemaic views of cosmology to build a "space fantasy," that isn't actually science fiction at all and is firmly fantasy.[/I] I'll add, that Spelljammer is a great homage to the pulpy science fantasy material like Planet of the Apes, Krull, Flash Gordon, OG Star Trek... and yes, Star Wars. It takes the many staples of D&D (beholders, mind flayers) and re-contextualizes them on a new frontier, creating new rules for exploring "beyond the gravity of your world," while remaining firmly entrenched in magic as opposed to technology. This may be all material that you find silly, or uninteresting, or unengaging... but that's your personal taste. Definitely doesn't reflect my own. It's not my job to convince you; every setting has its detractors. But don't pretend that your opinion is a fact. [/QUOTE]
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