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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Hatmatter" data-source="post: 8307242" data-attributes="member: 75077"><p>It could be assumed that...except that Chris Perkins and Jeremy Crawford on Dragon Talk over the last five or six years, when discussing Crystal Spheres, have not shown a predilection for dramatically altering the D&D cosmology in such a way.</p><p></p><p>People have mentioned Van Richten’s Guide as a precedent for turning Spelljammer into a Planejammer setting. But Van Richten’s guide has not altered the established D&D cosmology of the Domains of Dread. In a forum thread a year or two ago, someone claimed that the D&D cosmology behind the Domains of Dread was basically out the window because of (what turned out to be a misreading by that person of) Curse of Strahd. I wrote at the time that eliminating the Domains of Dread or revealing the Dark Lords did not seem consistent with what I was hearing from the designers in Dragon Talk. Van Richten’s Guide has now confirmed that impression with which Dragon Talk left me. The alterations to the Domains of Dread don’t alter the basic premise.</p><p></p><p>Changing space faring to plane shifting alters the basic premise of Spelljammer. I don’t want to step on anyone’s fun...and plane shifting can always be incorporated into Spelljammer. So, traveling the astral plane with a Spelljammer ship could always be done and will be able to be done in the future. But the designers are fans and, like fans, embrace the Spelljamming lore.</p><p></p><p>Finally, Crawford has continually claimed that the various D&D worlds are in the same plane, to such an extent that he said that if one has the sigil code, one can use Teleport to teleport from, for example, Krynn to Oerth because they are in the same Prime Material Plane. If the Astral Plane was separating Krynn and Oerth, then that would suggest (to me at least) that they are not on the same plane.</p><p></p><p>Anything can be changed, of course, but I am with those who think this Planejammer idea is a fan idea with no basis in what the Wizards designers have said over the years. In this case, these fans want the Spelljammer setting changed at the fundamental level and the Wizards designers are upholding the original setting’s explanations.</p></blockquote><p></p>
[QUOTE="Hatmatter, post: 8307242, member: 75077"] It could be assumed that...except that Chris Perkins and Jeremy Crawford on Dragon Talk over the last five or six years, when discussing Crystal Spheres, have not shown a predilection for dramatically altering the D&D cosmology in such a way. People have mentioned Van Richten’s Guide as a precedent for turning Spelljammer into a Planejammer setting. But Van Richten’s guide has not altered the established D&D cosmology of the Domains of Dread. In a forum thread a year or two ago, someone claimed that the D&D cosmology behind the Domains of Dread was basically out the window because of (what turned out to be a misreading by that person of) Curse of Strahd. I wrote at the time that eliminating the Domains of Dread or revealing the Dark Lords did not seem consistent with what I was hearing from the designers in Dragon Talk. Van Richten’s Guide has now confirmed that impression with which Dragon Talk left me. The alterations to the Domains of Dread don’t alter the basic premise. Changing space faring to plane shifting alters the basic premise of Spelljammer. I don’t want to step on anyone’s fun...and plane shifting can always be incorporated into Spelljammer. So, traveling the astral plane with a Spelljammer ship could always be done and will be able to be done in the future. But the designers are fans and, like fans, embrace the Spelljamming lore. Finally, Crawford has continually claimed that the various D&D worlds are in the same plane, to such an extent that he said that if one has the sigil code, one can use Teleport to teleport from, for example, Krynn to Oerth because they are in the same Prime Material Plane. If the Astral Plane was separating Krynn and Oerth, then that would suggest (to me at least) that they are not on the same plane. Anything can be changed, of course, but I am with those who think this Planejammer idea is a fan idea with no basis in what the Wizards designers have said over the years. In this case, these fans want the Spelljammer setting changed at the fundamental level and the Wizards designers are upholding the original setting’s explanations. [/QUOTE]
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