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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Staffan" data-source="post: 8307303" data-attributes="member: 907"><p>Because Planescape works with established settings, while Spelljammer breaks them.</p><p></p><p>Planescape is based on portals, which function entirely at the whim of the DM, and are rare outside Sigil. Planar travel is an established part of most settings, at least in the sense of going to the inner and outer planes, and to some degree also to parallel worlds, but that's the domain of high-level magic.</p><p></p><p>Spelljammer is based on vehicles which, while expensive, don't require high-level magic (and usually need large amounts of low-level crew). Further, in order to work properly, Spelljammer needs a lot of spelljamming – a single spelljamming ship is no fun, you need space to be a bit crowded. But if there are lots of spelljamming ships hanging around in Realmspace or Greyspace, that should have a strong effect on the Forgotten Realms or Greyhawk.</p><p></p><p>Spelljammer is a cool concept that was hampered by being connected to existing settings and having lots of time and resources spent on making it a way to travel from Greyhawk to Waterdeep, instead of focusing on the wonders of space itself. It would likely work best with scattered planetoids rather than complete planets, because there's little reason to travel from one self-sufficient place to another. Astromundi Cluster had the right idea, if not necessarily the best execution.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8307303, member: 907"] Because Planescape works with established settings, while Spelljammer breaks them. Planescape is based on portals, which function entirely at the whim of the DM, and are rare outside Sigil. Planar travel is an established part of most settings, at least in the sense of going to the inner and outer planes, and to some degree also to parallel worlds, but that's the domain of high-level magic. Spelljammer is based on vehicles which, while expensive, don't require high-level magic (and usually need large amounts of low-level crew). Further, in order to work properly, Spelljammer needs a lot of spelljamming – a single spelljamming ship is no fun, you need space to be a bit crowded. But if there are lots of spelljamming ships hanging around in Realmspace or Greyspace, that should have a strong effect on the Forgotten Realms or Greyhawk. Spelljammer is a cool concept that was hampered by being connected to existing settings and having lots of time and resources spent on making it a way to travel from Greyhawk to Waterdeep, instead of focusing on the wonders of space itself. It would likely work best with scattered planetoids rather than complete planets, because there's little reason to travel from one self-sufficient place to another. Astromundi Cluster had the right idea, if not necessarily the best execution. [/QUOTE]
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