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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Faolyn" data-source="post: 8308213" data-attributes="member: 6915329"><p><em>If </em>they do a "Kylie's Guide To Sigil" for 5e, don't forget that there were <em>three </em>2e books dedicated to Sigil: In the Cage: A Guide to Sigil; Uncaged: Faces of Sigil; and The Factols' Manifesto. They could probably fill an entire modern hardcover with info from those three books. The factions (which would probably be more like three pages each) and possibly even some sects would be described, and they would have to use the Renown system with them, like with Ravnica. Plus there are non-Faction factions (like touts). Each of the six wards would be fleshed out with at <em>least </em>two pages each. If they lean into the idea that Sigil employs extradimensional space, they can go hog-wild and create little bits of the other planes inside the City, and those would need space as well.</p><p></p><p>Add in some races: bariaurs, probably a reprint of the gith and the genasi (and I live in hope they'll include para- and quasi-genasi), expanded tieflings, planetouched based on Law and Chaos. Maybe even a few weirder races. I mean, Planescape had living mathematical equations; I'm sure they can develop a few really weird PC races. And then, probably a couple of archetypes, especially in the form of cleric domains and new warlock and sorcerer archetypes, and hopefully a few martial archetypes as well.</p><p></p><p>Plus, they'd probably have to bring in the piety system a la Theros; it might be from the DMG, but it would almost certainly be expanded for a setting where the gods are so important. Add in some monsters (plenty of room for fiends and celestials, and probably for a few aberrations and fey as well) and some NPC statblocks. They could possibly also treat the Gate Towns as Sigil's "suburbs," if they wanted to--I think it would be really neat if they did.</p><p></p><p>Edit: Plus spells, magic items, and trinkets.</p><p></p><p>Plus, don't forget space for art.</p><p></p><p>They could <em>easily </em>fill a 250-page or even a 300-page book with just Sigil (they did it with just one section of Ravnica, after all). I don't think they'll <em>do </em>a Sigil-only book, though, unless they were planning on <em>also </em>putting out a Manual of the Planes. Which would be awesome, of course, but unlikely.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8308213, member: 6915329"] [I]If [/I]they do a "Kylie's Guide To Sigil" for 5e, don't forget that there were [I]three [/I]2e books dedicated to Sigil: In the Cage: A Guide to Sigil; Uncaged: Faces of Sigil; and The Factols' Manifesto. They could probably fill an entire modern hardcover with info from those three books. The factions (which would probably be more like three pages each) and possibly even some sects would be described, and they would have to use the Renown system with them, like with Ravnica. Plus there are non-Faction factions (like touts). Each of the six wards would be fleshed out with at [I]least [/I]two pages each. If they lean into the idea that Sigil employs extradimensional space, they can go hog-wild and create little bits of the other planes inside the City, and those would need space as well. Add in some races: bariaurs, probably a reprint of the gith and the genasi (and I live in hope they'll include para- and quasi-genasi), expanded tieflings, planetouched based on Law and Chaos. Maybe even a few weirder races. I mean, Planescape had living mathematical equations; I'm sure they can develop a few really weird PC races. And then, probably a couple of archetypes, especially in the form of cleric domains and new warlock and sorcerer archetypes, and hopefully a few martial archetypes as well. Plus, they'd probably have to bring in the piety system a la Theros; it might be from the DMG, but it would almost certainly be expanded for a setting where the gods are so important. Add in some monsters (plenty of room for fiends and celestials, and probably for a few aberrations and fey as well) and some NPC statblocks. They could possibly also treat the Gate Towns as Sigil's "suburbs," if they wanted to--I think it would be really neat if they did. Edit: Plus spells, magic items, and trinkets. Plus, don't forget space for art. They could [I]easily [/I]fill a 250-page or even a 300-page book with just Sigil (they did it with just one section of Ravnica, after all). I don't think they'll [I]do [/I]a Sigil-only book, though, unless they were planning on [I]also [/I]putting out a Manual of the Planes. Which would be awesome, of course, but unlikely. [/QUOTE]
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