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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="Urriak Uruk" data-source="post: 8309579" data-attributes="member: 7015558"><p>It does yeah;</p><p></p><p><em>Placing the Adventure</em></p><p><em>The town of Saltmarsh is a small, respectable fishing town located in the Greyhawk campaign setting, in the southernmost part of Keoland. It is situated some twenty miles from two larger towns: Burle, to the northwest, and Seaton, along the coast to the east.</em></p><p><em></em></p><p><em>Here are suggestions for where you can place this adventure in other campaign settings.</em></p><p><em></em></p><p><em>Eberron. </em></p><p><em>Even to the pioneering folk of Q'barra, Saltmarsh is a frontier town. The lean-tos and shanties sprawl in the steaming eastern deltas of the Basura Swamp, and their inhabitants do their best to keep out of the affairs of the lizardfolk in the interior. An elf illusionist bearing the Mark of House Phiarlan leads the smugglers and seems bent on stirring up trouble.</em></p><p><em></em></p><p><em>Forgotten Realms. </em></p><p><em>Midway between Waterdeep and Neverwinter, the town of Saltmarsh and its hardy inhabitants endure both winter storms and the Mere of Dead Men to the south. Because of the politics churning in Thornhold on the far side of the marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals than simply lining their pockets.</em></p><p><em></em></p><p><em>Mystara. </em></p><p><em>Saltmarsh stands on the border between the Grand Duchy of Karameikos and the Five Shires, just inside the edge of the Blight Marsh. The smugglers who use the haunted house as their base might be Hin pirates, or at the very least count some halflings among the crew, keen to avoid the authorities at Rollstone Keep up the coast.</em></p></blockquote><p></p>
[QUOTE="Urriak Uruk, post: 8309579, member: 7015558"] It does yeah; [I]Placing the Adventure The town of Saltmarsh is a small, respectable fishing town located in the Greyhawk campaign setting, in the southernmost part of Keoland. It is situated some twenty miles from two larger towns: Burle, to the northwest, and Seaton, along the coast to the east. Here are suggestions for where you can place this adventure in other campaign settings. Eberron. Even to the pioneering folk of Q'barra, Saltmarsh is a frontier town. The lean-tos and shanties sprawl in the steaming eastern deltas of the Basura Swamp, and their inhabitants do their best to keep out of the affairs of the lizardfolk in the interior. An elf illusionist bearing the Mark of House Phiarlan leads the smugglers and seems bent on stirring up trouble. Forgotten Realms. Midway between Waterdeep and Neverwinter, the town of Saltmarsh and its hardy inhabitants endure both winter storms and the Mere of Dead Men to the south. Because of the politics churning in Thornhold on the far side of the marsh, help is often slow to come, and so the townsfolk have become quite self-reliant. The smugglers could be from Luskan, and their selling weapons to lizardfolk could be connected to deeper goals than simply lining their pockets. Mystara. Saltmarsh stands on the border between the Grand Duchy of Karameikos and the Five Shires, just inside the edge of the Blight Marsh. The smugglers who use the haunted house as their base might be Hin pirates, or at the very least count some halflings among the crew, keen to avoid the authorities at Rollstone Keep up the coast.[/I] [/QUOTE]
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