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WotC: 5 D&D Settings In Development?
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<blockquote data-quote="CleverNickName" data-source="post: 8348001" data-attributes="member: 50987"><p>The easiest way to get my players to use certain character options (races, classes, subclasses, whatever) is to send them all an e-mail and let them know that I'm banning those options from the game for balance reasons. Suddenly, they will trample themselves trying to talk me out of it, and several of them will roll up new characters out of spite.</p><p></p><p style="margin-left: 20px">ME: So I took a look at the Hollow One and the Echo Knight from <em>Wildemount</em> and we won't be using these in our campaign. They are just too overpowered.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">LITERALLY EVERYONE ELSE: Noooooo! I want to play one of those! You can't do this to us! Why do you hate fun?! If I can't play a Hollow Echo Knight I will quit! Look, I already rolled one up!</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">ME: [evil laugh]</p><p></p><p>Okay, I'm exaggerating but not by much. The truth is if I put anything on a ban list in my game, I'm only putting a spotlight on it. It could be anything -- a race, class, spell, feat, potion, a pet -- and my players will completely ignore it until they think it's out of reach. Once it's off the table they can't stop obsessing about it, wondering what prompted me to make such a decision, and wondering if there is some kind of overpowered combo or trick that I don't want them to exploit. And they live for that thrill of finding a hidden exploit.</p><p></p><p>TL;DR: it's fun to mess with min/maxers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /></p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8348001, member: 50987"] The easiest way to get my players to use certain character options (races, classes, subclasses, whatever) is to send them all an e-mail and let them know that I'm banning those options from the game for balance reasons. Suddenly, they will trample themselves trying to talk me out of it, and several of them will roll up new characters out of spite. [INDENT]ME: So I took a look at the Hollow One and the Echo Knight from [I]Wildemount[/I] and we won't be using these in our campaign. They are just too overpowered.[/INDENT] [INDENT][/INDENT] [INDENT]LITERALLY EVERYONE ELSE: Noooooo! I want to play one of those! You can't do this to us! Why do you hate fun?! If I can't play a Hollow Echo Knight I will quit! Look, I already rolled one up![/INDENT] [INDENT][/INDENT] [INDENT]ME: [evil laugh][/INDENT] Okay, I'm exaggerating but not by much. The truth is if I put anything on a ban list in my game, I'm only putting a spotlight on it. It could be anything -- a race, class, spell, feat, potion, a pet -- and my players will completely ignore it until they think it's out of reach. Once it's off the table they can't stop obsessing about it, wondering what prompted me to make such a decision, and wondering if there is some kind of overpowered combo or trick that I don't want them to exploit. And they live for that thrill of finding a hidden exploit. TL;DR: it's fun to mess with min/maxers. :devilish: [/QUOTE]
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