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WotC acknowledges 4th Edition Not for Everyone?
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<blockquote data-quote="Rykion" data-source="post: 4544959" data-attributes="member: 33035"><p>I think someone is overestimating the importance of traditional miniatures gamers to the prepainted collectible miniatures lines. The vast majority of customers for most collectible miniatures games are tournament players and people that are into collectibles. Most traditional mini gamers objected to things like the randomness, the type of plastic, the prepaints, the lack of having to assemble the miniatures, the simplicity of rules, and/or the sculpt quality. The only way to please a viable portion of them would be to make a traditional miniatures line with a traditional miniatures game. That's a market dominated by Games Workshop and it wasn't the target market companies like Wizkids were after. Rackham has gone after the traditional miniatures gamer with their expensive and very good quality non-random prepaints. They don't seem to be taking the miniature world by storm. </p><p></p><p>The collectible miniatures market seems to be cooling down now with the major player Wizkids being closed down by parent company Topps. The World of Warcraft collectible miniatures game will probably last a while based on license appeal alone. DDM has turned away from the tournament gamers and is aiming at roleplayers. Most roleplayers desire inexpensive miniatures, that they don't have to paint, and that look like what they are supposed to be. It remains to be seen if they will go for the still mostly random monsters, and if roleplayers will buy in large enough quantities to support the line. Increasing the cost of the miniatures to try and please the relative handful of rivet counters and dedicated modders that are acutally interested in DDM is likely to alienate a far larger portion of the customer base than it will please.</p></blockquote><p></p>
[QUOTE="Rykion, post: 4544959, member: 33035"] I think someone is overestimating the importance of traditional miniatures gamers to the prepainted collectible miniatures lines. The vast majority of customers for most collectible miniatures games are tournament players and people that are into collectibles. Most traditional mini gamers objected to things like the randomness, the type of plastic, the prepaints, the lack of having to assemble the miniatures, the simplicity of rules, and/or the sculpt quality. The only way to please a viable portion of them would be to make a traditional miniatures line with a traditional miniatures game. That's a market dominated by Games Workshop and it wasn't the target market companies like Wizkids were after. Rackham has gone after the traditional miniatures gamer with their expensive and very good quality non-random prepaints. They don't seem to be taking the miniature world by storm. The collectible miniatures market seems to be cooling down now with the major player Wizkids being closed down by parent company Topps. The World of Warcraft collectible miniatures game will probably last a while based on license appeal alone. DDM has turned away from the tournament gamers and is aiming at roleplayers. Most roleplayers desire inexpensive miniatures, that they don't have to paint, and that look like what they are supposed to be. It remains to be seen if they will go for the still mostly random monsters, and if roleplayers will buy in large enough quantities to support the line. Increasing the cost of the miniatures to try and please the relative handful of rivet counters and dedicated modders that are acutally interested in DDM is likely to alienate a far larger portion of the customer base than it will please. [/QUOTE]
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