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<blockquote data-quote="RangerWickett" data-source="post: 3740716" data-attributes="member: 63"><p>Hm. I know some people have said they like the 6th adventure of War of the Burning Sky the least. It's a dungeon crawl with about 40 rooms, though at the end you get a pretty major movement forward in the campaign's plot, and along the way those rooms aren't just people waiting to fight you; there's narrative along the way, and some puzzle solving.</p><p></p><p>I remember running Sunless Citadel, and in the basement level, the PCs went into a room and I read the boxed text, because I was playing up the 'old school lame gaming' style for laughs. It was some octagonal room, and they killed the critter in there, then went on to the next room. Then, in exactly the same tone as before, I reread the previous boxed text, because the room was <em>identical</em> to the last one. That wasn't fun.</p><p></p><p>I prefer to keep adventures dynamic. I mean, when I run my own games I usually just come up with a 'fight' for each session, and let the rest of the session be role-playing, but for adventures I write, I try to keep encounters distinct from each other.</p><p></p><p>Speaking of which, back to writing.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 3740716, member: 63"] Hm. I know some people have said they like the 6th adventure of War of the Burning Sky the least. It's a dungeon crawl with about 40 rooms, though at the end you get a pretty major movement forward in the campaign's plot, and along the way those rooms aren't just people waiting to fight you; there's narrative along the way, and some puzzle solving. I remember running Sunless Citadel, and in the basement level, the PCs went into a room and I read the boxed text, because I was playing up the 'old school lame gaming' style for laughs. It was some octagonal room, and they killed the critter in there, then went on to the next room. Then, in exactly the same tone as before, I reread the previous boxed text, because the room was [i]identical[/i] to the last one. That wasn't fun. I prefer to keep adventures dynamic. I mean, when I run my own games I usually just come up with a 'fight' for each session, and let the rest of the session be role-playing, but for adventures I write, I try to keep encounters distinct from each other. Speaking of which, back to writing. [/QUOTE]
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