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<blockquote data-quote="mhacdebhandia" data-source="post: 3716202" data-attributes="member: 18832"><p>I think it was Scott Rouse who stated that the main reasons they're planning to charge a fee are a) to recoup the cost of producing the e-material rather than simply add it to the price of the book (because not everyone will care about the e-material), and b) so that they get <strong>something</strong> from the people who will simply write down the codes from the book in a store or from their friend's copy (this also means that if you buy the copy someone's copied the codes from, you won't be screwed out of the e-material).</p><p></p><p>The latter suggests to me that you won't be able to activate the e-material for a book without a <em>D&D Insider</em> subscription, because I doubt that Wizards of the Coast will make a full electronic copy of the book plus supporting material available for a "cup of coffee" price - so even those who simply steal the codes will still be paying their $10 per month.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3716202, member: 18832"] I think it was Scott Rouse who stated that the main reasons they're planning to charge a fee are a) to recoup the cost of producing the e-material rather than simply add it to the price of the book (because not everyone will care about the e-material), and b) so that they get [b]something[/b] from the people who will simply write down the codes from the book in a store or from their friend's copy (this also means that if you buy the copy someone's copied the codes from, you won't be screwed out of the e-material). The latter suggests to me that you won't be able to activate the e-material for a book without a [i]D&D Insider[/i] subscription, because I doubt that Wizards of the Coast will make a full electronic copy of the book plus supporting material available for a "cup of coffee" price - so even those who simply steal the codes will still be paying their $10 per month. [/QUOTE]
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