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WotC and brick and mortar retail stores - Greg Leeds weighs in
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<blockquote data-quote="I'm A Banana" data-source="post: 5130425" data-attributes="member: 2067"><p>I'm not so sure about the gloom & doom. I'm no game store owner, but "perform or be sold off!" seems hyperbolic to me. And remember, I'm pretty hyperbolic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I think Greg Leeds has basically the right idea -- game stores promote games, and D&D is a game, which needs to be played with other human beings to be fully enjoyed, and so game stores are what he's using to bring human beings together to enjoy the game. </p><p></p><p>Of course, the culture is shifting right out from under him in a pretty dynamic way. But it's impossible to predict, and I think the game store play effort is a good one (though I'm sad to see such obnoxiously divisive rules elements as <em>Reknown</em> being tossed about). Certainly better than doing nothing.</p><p></p><p>DDI, I think, bridges the gap between what the game store owner sees and what WotC sees. Martial Power 2, forex, is a book full of crunch that appeals to collectors of crunch, so we'll see more people gravitating toward DDI and the Character Builder for that, where I can access all of the crunch, without having to lug around an extra book. A product like <em>Dungeon Tiles</em> or <em>Underdark</em> isn't so limited. </p><p></p><p>Personally, I think there's better ways to encourage individual participation than hobby game stores. D&D needs to get into high schools and GameStop and onto consoles (think: MapTool you can download on Xbox live and find a group to play). But this is all bold new territory for a game traditionally sold by dudes behind desks. </p><p></p><p>D&D is niche. It's never gonna reach the level of GI Joe and Transformers (though a better movie based on the game would certainly help -- I can easily imagine a Michael Bay fight scene with a Red Dragon, and that would sell some action figures!). I don't know WotC's internal operation, but I think they're probably fairly content with the game. I see they're continually trying to make it better.</p><p></p><p>I didn't know about the lack of a DMG3, which is a little tragic, but clearly they're flexible. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5130425, member: 2067"] I'm not so sure about the gloom & doom. I'm no game store owner, but "perform or be sold off!" seems hyperbolic to me. And remember, I'm pretty hyperbolic. ;) I think Greg Leeds has basically the right idea -- game stores promote games, and D&D is a game, which needs to be played with other human beings to be fully enjoyed, and so game stores are what he's using to bring human beings together to enjoy the game. Of course, the culture is shifting right out from under him in a pretty dynamic way. But it's impossible to predict, and I think the game store play effort is a good one (though I'm sad to see such obnoxiously divisive rules elements as [I]Reknown[/I] being tossed about). Certainly better than doing nothing. DDI, I think, bridges the gap between what the game store owner sees and what WotC sees. Martial Power 2, forex, is a book full of crunch that appeals to collectors of crunch, so we'll see more people gravitating toward DDI and the Character Builder for that, where I can access all of the crunch, without having to lug around an extra book. A product like [I]Dungeon Tiles[/I] or [I]Underdark[/I] isn't so limited. Personally, I think there's better ways to encourage individual participation than hobby game stores. D&D needs to get into high schools and GameStop and onto consoles (think: MapTool you can download on Xbox live and find a group to play). But this is all bold new territory for a game traditionally sold by dudes behind desks. D&D is niche. It's never gonna reach the level of GI Joe and Transformers (though a better movie based on the game would certainly help -- I can easily imagine a Michael Bay fight scene with a Red Dragon, and that would sell some action figures!). I don't know WotC's internal operation, but I think they're probably fairly content with the game. I see they're continually trying to make it better. I didn't know about the lack of a DMG3, which is a little tragic, but clearly they're flexible. ;) [/QUOTE]
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