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<blockquote data-quote="RyanD" data-source="post: 1304041" data-attributes="member: 3312"><p>I judge WotC's handling of D&D by three criteria:</p><p></p><p>1) Do they make products that I, as a gamer, would want to buy?</p><p></p><p>2) Do they stand up for the hobby and defend it as a positive, healthy, acceptable form of entertainment?</p><p></p><p>3) Are they managing the overall business to add value to the player network so that it will grow?</p><p></p><p>My answers to all three questions are "yes", so I gave them the best vote possible.</p><p></p><p>In the past year, I have bought (or will have received as a gift) 4 D&D products I feel provide excellent value (3.5 core books and Complete Warrior). I will probably buy a 5th (Draconomicon) fairly shortly. If the campaign I was in had taken different directions, I'm sure that I would be interested in other parts of the WotC product release schedule.</p><p></p><p>I was very pleased with the GE ad, I am aware of and appreciate the efforts Hasbro is making to license the D&D brands in the entertainment industry, and I know that a dedicated team of people goes to work each and every day focused on making D&D popular and successful. I know all of those people personally, and trust them to do the best job they can with the resources at their disposal. I am pleased that D&D is owned by a financially healthy company that has a clear vision for how it intends to stay that way for the long term. I am glad that D&D is supported by 2 very good magazines, several very good computer games, and an excellent organized play program.</p><p></p><p>I believe that D&D is going to be focused in the future on bringing new players into the network. I have reason to believe that there are products in design that address the current weakness of D&D's introductory products. I believe that WotC and Hasbro have the enlightened view that D&D should be targeted first at teenagers between 12 and 16, and primarily at college age players (and those of us greybeards who keep playing after college), and not at pre-teens or "kids".</p><p></p><p>I feel that the business is more stable and better focused than it has been in a very long time, and I am confident that I'll continue to see Hasbro & WotC meet my "three tests" for many years to come.</p><p></p><p>Ryan</p></blockquote><p></p>
[QUOTE="RyanD, post: 1304041, member: 3312"] I judge WotC's handling of D&D by three criteria: 1) Do they make products that I, as a gamer, would want to buy? 2) Do they stand up for the hobby and defend it as a positive, healthy, acceptable form of entertainment? 3) Are they managing the overall business to add value to the player network so that it will grow? My answers to all three questions are "yes", so I gave them the best vote possible. In the past year, I have bought (or will have received as a gift) 4 D&D products I feel provide excellent value (3.5 core books and Complete Warrior). I will probably buy a 5th (Draconomicon) fairly shortly. If the campaign I was in had taken different directions, I'm sure that I would be interested in other parts of the WotC product release schedule. I was very pleased with the GE ad, I am aware of and appreciate the efforts Hasbro is making to license the D&D brands in the entertainment industry, and I know that a dedicated team of people goes to work each and every day focused on making D&D popular and successful. I know all of those people personally, and trust them to do the best job they can with the resources at their disposal. I am pleased that D&D is owned by a financially healthy company that has a clear vision for how it intends to stay that way for the long term. I am glad that D&D is supported by 2 very good magazines, several very good computer games, and an excellent organized play program. I believe that D&D is going to be focused in the future on bringing new players into the network. I have reason to believe that there are products in design that address the current weakness of D&D's introductory products. I believe that WotC and Hasbro have the enlightened view that D&D should be targeted first at teenagers between 12 and 16, and primarily at college age players (and those of us greybeards who keep playing after college), and not at pre-teens or "kids". I feel that the business is more stable and better focused than it has been in a very long time, and I am confident that I'll continue to see Hasbro & WotC meet my "three tests" for many years to come. Ryan [/QUOTE]
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