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Publishing Business & Licensing
WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Malcolm Serabian" data-source="post: 8866126" data-attributes="member: 6915162"><p>Not sure what you see as a problem… I can’t imagine very many creators are making more than 50K a year, except for Kickstarter things. And if you’re generating over 750K a year asking for a royalty sounds okay to me. Of course I‘m not a creator and I know the margins are small on rpg products, but if you must pass that royalty cost along to the customer. I’d hope it wouldn’t be a huge per piece price increase. </p><p></p><p>I can kind of see privacy issues with telling WorC how much your making and what you are making - but if it’s a Kickstarter that info is out there already so not really…</p><p></p><p>id love to hear from you what you think might be issues as I can’t really think of one. </p><p></p><p>(just to be clear, I’m asking cause I‘m interested… I’m not trying to argue or challenge you… )</p></blockquote><p></p>
[QUOTE="Malcolm Serabian, post: 8866126, member: 6915162"] Not sure what you see as a problem… I can’t imagine very many creators are making more than 50K a year, except for Kickstarter things. And if you’re generating over 750K a year asking for a royalty sounds okay to me. Of course I‘m not a creator and I know the margins are small on rpg products, but if you must pass that royalty cost along to the customer. I’d hope it wouldn’t be a huge per piece price increase. I can kind of see privacy issues with telling WorC how much your making and what you are making - but if it’s a Kickstarter that info is out there already so not really… id love to hear from you what you think might be issues as I can’t really think of one. (just to be clear, I’m asking cause I‘m interested… I’m not trying to argue or challenge you… ) [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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