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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Dire Bare" data-source="post: 8866409" data-attributes="member: 18182"><p>There are fans who share their created content only to share their passion for the hobby. They distribute their fan-work for free, or for a very low cost on sites like DriveThruRPG or the DM's Guild, mostly for the visibility rather than hopes of making any money. Some use the OGL or the DM's Guild license, others the WotC fan content policy, others don't worry about licenses and policies at all. I am 100% certain WotC isn't going to crack down on this sort of community sharing, like TSR did in the days of old.</p><p></p><p>And there are fans who love the idea of possibly making a living, or at least a decent side-hustle, designing for their favorite game. They share their content on DriveThru, DM's Guild, and other sites very much hoping to make money. Like anyone offering art for profit, they have to balance maximizing their income and offering a "fair deal" to their customers. That includes Kickstarters (and other crowdfunding options) and subscription fees . . . . </p><p></p><p>And it's all okay. If any publisher offers a deal you don't like, just don't patronize them. There is so much good content out there, ranging from free to pricey, you can afford to be choosy. Complaining about these creators trying to make money from their creative endeavors . . . . sigh.</p><p></p><p>Most of the products designed to supplement D&D . . . . carry forward D&D's fantasy tropes and of course the rules themselves. Of course they do, they wouldn't be D&D supplements otherwise, seems an odd complaint. The quality of OGL and Guild products vary widely, in both game design, world-building, and moving away from problematic fantasy tropes. There are a good number of creators out there who are very aware of problematic tropes in fantasy literature and D&D, and work to avoid those in their products. There are plenty of creators who take D&D . . . and take it into some very innovative and creative places.</p><p></p><p>WotC has released some details of the upcoming OGL changes . . . and they will impact folks creating for the game. There will be reporting requirements that didn't exist before, and royalties for the big-time publishers. Of course these folks aren't going to be happy about these changes. But I agree, what is being asked of creators using the OGL (so far, at least) seems more than reasonable. You want to use somebody else's game to make some money, jumping through some (small) hoops to do so, or sharing some of that revenue if you make a lot, doesn't seem unfair to me.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8866409, member: 18182"] There are fans who share their created content only to share their passion for the hobby. They distribute their fan-work for free, or for a very low cost on sites like DriveThruRPG or the DM's Guild, mostly for the visibility rather than hopes of making any money. Some use the OGL or the DM's Guild license, others the WotC fan content policy, others don't worry about licenses and policies at all. I am 100% certain WotC isn't going to crack down on this sort of community sharing, like TSR did in the days of old. And there are fans who love the idea of possibly making a living, or at least a decent side-hustle, designing for their favorite game. They share their content on DriveThru, DM's Guild, and other sites very much hoping to make money. Like anyone offering art for profit, they have to balance maximizing their income and offering a "fair deal" to their customers. That includes Kickstarters (and other crowdfunding options) and subscription fees . . . . And it's all okay. If any publisher offers a deal you don't like, just don't patronize them. There is so much good content out there, ranging from free to pricey, you can afford to be choosy. Complaining about these creators trying to make money from their creative endeavors . . . . sigh. Most of the products designed to supplement D&D . . . . carry forward D&D's fantasy tropes and of course the rules themselves. Of course they do, they wouldn't be D&D supplements otherwise, seems an odd complaint. The quality of OGL and Guild products vary widely, in both game design, world-building, and moving away from problematic fantasy tropes. There are a good number of creators out there who are very aware of problematic tropes in fantasy literature and D&D, and work to avoid those in their products. There are plenty of creators who take D&D . . . and take it into some very innovative and creative places. WotC has released some details of the upcoming OGL changes . . . and they will impact folks creating for the game. There will be reporting requirements that didn't exist before, and royalties for the big-time publishers. Of course these folks aren't going to be happy about these changes. But I agree, what is being asked of creators using the OGL (so far, at least) seems more than reasonable. You want to use somebody else's game to make some money, jumping through some (small) hoops to do so, or sharing some of that revenue if you make a lot, doesn't seem unfair to me. [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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