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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Greg Benage" data-source="post: 8868404" data-attributes="member: 93631"><p>Complaining about the cost of a hobby is a time-honored tradition (I just spent $250 on foot pegs for my motorcycle), but complaining about a company that literally gives you a basic, playable version of their game for free seems a bit whack. Hasbro can pursue all the monetization strategies they want (that's the business folks' job, after all), but none of them will produce unless they provide something people are willing to spend money on.</p><p></p><p>So this usually amounts to complaining about what fellow hobbyists are willing to spend money on. I get this too: For example, MMO players seem very interested in spending money to avoid playing the game, and I feel this negatively impacts my experience.</p><p></p><p>And here's the thing: I could see this becoming an issue in D&D, too. If Hasbro adds a bunch of expensive sizzle to the experience, and most players want to spend money on the sizzle, it might become difficult to find players for a free or low-budget game. I'm already guilty of this when I go look for a game on Roll20: I want to play in a game with dynamic lighting and compendium support, so I limit my searches to games where the DM has ponied up for that. The free or low-budget DM probably has more players than they can handle, so they won't miss me. But if Hasbro makes it so that <em>players</em> have to pay up to play in my game with all the features I want to use...yeah, I'm probably going to expect my players to pay up. If most DMs think like I do, then yeah, it could absolutely become a lot more difficult to play on the cheap.</p><p></p><p>Hasbro still has to bring the goods, though. No one's going to spend money on sizzle that sucks (I hope, probably naively).</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 8868404, member: 93631"] Complaining about the cost of a hobby is a time-honored tradition (I just spent $250 on foot pegs for my motorcycle), but complaining about a company that literally gives you a basic, playable version of their game for free seems a bit whack. Hasbro can pursue all the monetization strategies they want (that's the business folks' job, after all), but none of them will produce unless they provide something people are willing to spend money on. So this usually amounts to complaining about what fellow hobbyists are willing to spend money on. I get this too: For example, MMO players seem very interested in spending money to avoid playing the game, and I feel this negatively impacts my experience. And here's the thing: I could see this becoming an issue in D&D, too. If Hasbro adds a bunch of expensive sizzle to the experience, and most players want to spend money on the sizzle, it might become difficult to find players for a free or low-budget game. I'm already guilty of this when I go look for a game on Roll20: I want to play in a game with dynamic lighting and compendium support, so I limit my searches to games where the DM has ponied up for that. The free or low-budget DM probably has more players than they can handle, so they won't miss me. But if Hasbro makes it so that [I]players[/I] have to pay up to play in my game with all the features I want to use...yeah, I'm probably going to expect my players to pay up. If most DMs think like I do, then yeah, it could absolutely become a lot more difficult to play on the cheap. Hasbro still has to bring the goods, though. No one's going to spend money on sizzle that sucks (I hope, probably naively). [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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