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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Prime_Evil" data-source="post: 8872206" data-attributes="member: 11984"><p>There are a heap of them. The original concept of the Open Gaming Foundation sponsored by WoTC back around 2000 - 2003 was to encorage widespread adoption of the OGL. An early example is the Action System from Gold Rush Games. Another is Stefan O'Sullivan's FUDGE system. This spawned the popular FATE system from Evil Hat - which was also released under the OGL. Far Future Enterprises licensed a d20 version of Traveller that released most of the rule system under the OGL. When Mongoose Publishing picked up the Traveller license, they released a system reference document under the OGL. When they closed the license with the release of the second edition, fans forked the system to produce the Cepheus Engine. Issaries licensed Runequest to Mongoose Publishing around 2006-2007. They released a system reference document for that version under the OGL. When relations between Issaries and Mongoose soured, Greg Stafford pulled the license. Mongoose responded by releasing a version of the game under the Legend brand. This was released as 100% OGC under the terms of the OGL. A large number of games draw upon this, from Delta Green to OpenQuest. So it's not just D&D publishers who have skin in this game....</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 8872206, member: 11984"] There are a heap of them. The original concept of the Open Gaming Foundation sponsored by WoTC back around 2000 - 2003 was to encorage widespread adoption of the OGL. An early example is the Action System from Gold Rush Games. Another is Stefan O'Sullivan's FUDGE system. This spawned the popular FATE system from Evil Hat - which was also released under the OGL. Far Future Enterprises licensed a d20 version of Traveller that released most of the rule system under the OGL. When Mongoose Publishing picked up the Traveller license, they released a system reference document under the OGL. When they closed the license with the release of the second edition, fans forked the system to produce the Cepheus Engine. Issaries licensed Runequest to Mongoose Publishing around 2006-2007. They released a system reference document for that version under the OGL. When relations between Issaries and Mongoose soured, Greg Stafford pulled the license. Mongoose responded by releasing a version of the game under the Legend brand. This was released as 100% OGC under the terms of the OGL. A large number of games draw upon this, from Delta Green to OpenQuest. So it's not just D&D publishers who have skin in this game.... [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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