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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="Prime_Evil" data-source="post: 8872275" data-attributes="member: 11984"><p>This is where it gets complicated. Greg Stafford regained control of the Runequest trademark, but he didn't regain ownership of the Runequest III rule system from the IP of Avalon Hill. So the Mongoose edition of RQ was a re-write of the system from the ground up. The first edition of Mongoose Runequest wasn't very good, but they followed it up with a second edition which was excellent. It also influenced 5e in places(e.g. the Insight skill). When the licensing agreement terminated, Issaries took away the trademark and the rights to use the Glorantha setting. But the IP embodied in the game system remained the property of Mongoose. They choose to release this under the OGL with a generous trademark usage license. Meanwhile, the authors of the second edition of the Mongoose Runequest system (Lawrence Whitaker and Pete Nash) secured the rights to the Runequest trademark. They used this to create the sixth edition of Runequest, which was based on their work at Mongoose. When Issaries entered an agreement with Moon Design / Chaosium (around 2017 or 2018?), Design Mechanism lost the rights to the Runequest trademark. So they rebranded their version of the game system as Mythras. This game is very similar to Legend, but is more polished in places. It also reworks some concepts Lawrence Whitaker was working on when he did the Elric update at Mongoose, namely the Passions system.</p></blockquote><p></p>
[QUOTE="Prime_Evil, post: 8872275, member: 11984"] This is where it gets complicated. Greg Stafford regained control of the Runequest trademark, but he didn't regain ownership of the Runequest III rule system from the IP of Avalon Hill. So the Mongoose edition of RQ was a re-write of the system from the ground up. The first edition of Mongoose Runequest wasn't very good, but they followed it up with a second edition which was excellent. It also influenced 5e in places(e.g. the Insight skill). When the licensing agreement terminated, Issaries took away the trademark and the rights to use the Glorantha setting. But the IP embodied in the game system remained the property of Mongoose. They choose to release this under the OGL with a generous trademark usage license. Meanwhile, the authors of the second edition of the Mongoose Runequest system (Lawrence Whitaker and Pete Nash) secured the rights to the Runequest trademark. They used this to create the sixth edition of Runequest, which was based on their work at Mongoose. When Issaries entered an agreement with Moon Design / Chaosium (around 2017 or 2018?), Design Mechanism lost the rights to the Runequest trademark. So they rebranded their version of the game system as Mythras. This game is very similar to Legend, but is more polished in places. It also reworks some concepts Lawrence Whitaker was working on when he did the Elric update at Mongoose, namely the Passions system. [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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