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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="mamba" data-source="post: 8872276" data-attributes="member: 7034611"><p>The closest other thing I found says no such thing, but at least it is on the right forum and for those following the first link, this adds some more details, basically the same discussion on a second form though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>"So why is this different from the WotC OGL? Well largely because we have a different business model than WotC. Our settings are what are valuable to us - the cosmology, entities, storylines, etc. of RuneQuest, Call of Cthulhu, Pendragon, etc. Some rules tie directly into the setting - like the Runes of RuneQuest, or the Sanity mechanic of Call of Cthulhu. We’ve removed those mechanics that we think are uniquely tied to a given setting (or with a specific edition of a game) but let you do whatever you want with the rest. Without paying us royalties."</p><p></p><p>[URL unfurl="true"]https://basicroleplaying.org/topic/11615-announcing-the-basic-roleplaying-system-reference-document-and-open-game-license/?do=findComment&comment=177733[/URL]</p><p></p><p>As to this thread, it's funny to see how much flack they got for not being as permissive as the OGL. Given that there was no way to license anything before, this is interesting to me. So WotC might be in for a ride now that they actually want to remove stuff rather than not hand out as much as someone else.</p></blockquote><p></p>
[QUOTE="mamba, post: 8872276, member: 7034611"] The closest other thing I found says no such thing, but at least it is on the right forum and for those following the first link, this adds some more details, basically the same discussion on a second form though ;) "So why is this different from the WotC OGL? Well largely because we have a different business model than WotC. Our settings are what are valuable to us - the cosmology, entities, storylines, etc. of RuneQuest, Call of Cthulhu, Pendragon, etc. Some rules tie directly into the setting - like the Runes of RuneQuest, or the Sanity mechanic of Call of Cthulhu. We’ve removed those mechanics that we think are uniquely tied to a given setting (or with a specific edition of a game) but let you do whatever you want with the rest. Without paying us royalties." [URL unfurl="true"]https://basicroleplaying.org/topic/11615-announcing-the-basic-roleplaying-system-reference-document-and-open-game-license/?do=findComment&comment=177733[/URL] As to this thread, it's funny to see how much flack they got for not being as permissive as the OGL. Given that there was no way to license anything before, this is interesting to me. So WotC might be in for a ride now that they actually want to remove stuff rather than not hand out as much as someone else. [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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