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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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<blockquote data-quote="mamba" data-source="post: 8872331" data-attributes="member: 7034611"><p>they had their motives for creating it that way, basically they wanted to create PHB, DMG and MMs and leave the rest to others.</p><p></p><p>This way WotC could focus on the cash cows and leave the much less profitable to money-losing adventures and settings to others.</p><p></p><p>They also wanted to grow the hobby, which had been shrinking for a while, because they figured if it does and we are the 800lb gorilla in it, we are bound to benefit from that.</p><p></p><p>if you want a fee if something makes X amount of money, you need to know how much anyone makes. I doubt WotC would complain about getting some free money from a non-d20 game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I don’t see those publishers switching to 1.1 though, there is no incentive.</p></blockquote><p></p>
[QUOTE="mamba, post: 8872331, member: 7034611"] they had their motives for creating it that way, basically they wanted to create PHB, DMG and MMs and leave the rest to others. This way WotC could focus on the cash cows and leave the much less profitable to money-losing adventures and settings to others. They also wanted to grow the hobby, which had been shrinking for a while, because they figured if it does and we are the 800lb gorilla in it, we are bound to benefit from that. if you want a fee if something makes X amount of money, you need to know how much anyone makes. I doubt WotC would complain about getting some free money from a non-d20 game ;) I don’t see those publishers switching to 1.1 though, there is no incentive. [/QUOTE]
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WotC Announces OGL 1.1 -- Revised Terms, Royalties, and Annual Revenue Reporting
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